Hi Im a little mixed up lol. Too much information and it's jumbled in my tiny brain.
I'm a hobbyist and I understand somewhat of how to get high poly detail from a high poly mesh onto a low poly mesh using normal maps in xnormal from exports from zbrush. What I don't seem to grasp are normal maps that are created by Substance Painter.
How do you get your high poly details on to a low poly mesh in substance painter? Or can you even do that?
Ideally I want to be able to paint my textures in substance painter so can I not use Xnormal?
Also what is Knald exactly. Is it an alternative to XNormal?
I'd appreciate anyone's thoughts and clarity on this subject. Thanks
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Don't hesitate to report your experience to Allegorithmic since feedback from new users on the discoverability of the program (or lack thereof) is certainly very valuable to them. They already put a great error prevention/hand holding system in place for resource importing (the popup showing up when attempting to do File>Import resource is one of the most clever UX decision I have ever seen ! It seems like a bit of a hack, but this is actually genius), so it would only make sense for them to treat the baker similarly - with the addition of a step by step baking wizard for instance.