To be fair, this past workflow you are describing (taking CAD models, optimizing them and texturing them with simple procedurals) seems quite robust to begin with. Why bother doing a "AAA game style" retopo, baking and texturing pass if it is not really required ? (of course you probably have very good reasons for it, but…
hehe this is fun. Though, shouldnt people post their first model, and something they`ve done recently? so we can all see the difference? Sadly, i dont have anything recent i can post. buuut, here. This is my VERY FIRST model EVER. then some stuff done close to the first. That character wasnt modelled by me. It was our…
Great models, but I second and third what Cholden has said. Show you aren't just a one trick pony. Even as a car modeler, you are going to need to add high poly, and UV mapping to your arsenal. Even rough texturing skills will go a long way to show you can help out in multiple areas. I particularly like your self portrait…
Hello, I am learning about skinning now. I am working on a model where the clothes are separate meshes with quite different topology. So far it has been all kinds of headaches. What works in one pose doesn't work in another. Whar approach is typically used in the industry for handling this. Should I retopologize the…
Hi, This might have already been posted but I searched around for a bit and was unable to find and of the character models for TF2. I tried getting them myself from the game files but Cannon Folders MDL compiler crashed every time. If anyone has some suggestions on either fixing my problem or would be able to send me the…
At some point in the modelling process I guess I hit a tool or shortcut by accident and ended up with these dotted lines around my model. I have no idea how they got there or how to remove them. Does anyone know what I might have accidentally pressed, or how to get rid of them? I've tried relaunching zBrush and they're…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hey Guys, I've modelled out a high poly Remington rifle with a few attachments and custom replacements. I'm in the process of modelling the low poly and am thinking about UV layout and texture space. I would love some help and advice on deciding how to layout the model UV's/texture space. Options I can think of: 1. One…
Hi, I do 3d props modeling. It seems you're very experienced and knows how to run a team. I hope you do complete this project, I am currently working on another concept game, I do model props there. I can give 4-5 hours daily for modeling if you take me in your team. Here is my portfolio,…
Hello everyone! I've been working on a personal project for my first portfolio post (I was aiming to post it on Artstation). But I am a bit anxious if it's even worthy or what is needed to post it so it's appealing. My goal was to make a cinematic Orc Warrior in the style of Warcraft cinematics, I've grown up with Warcraft…