yeah, I took the old gallery down because it was full of lame! I could update it but everyone would start crying about not posting flats or wireframes.
I guess the Sex and the City movie, not because ive seen it, but because I bet Smirnoffka is watching chick flicks and crying to himself... ;) haha j/k.
I created a very to-the-point tutorial for setting up your first level with custom textures and models. I experienced EXTREME frustration trying to blend textures and little to no help on multiple forums (except polycount), so I created this tutorial so that hopefully no beginner will experience what I did. If you can't…
Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…
Is there an alternate way to manipulate my mesh? Like, you know... In Viewer? It works FINE there :/ I find the universal widget to be wonky as hell and it makes my carpal syndrome cry. Love toolbag, hate the navigation. Why not giving people more options? *An unhappy Toolbag 2 user*
Try and weight polygon and texture detail a little more evenly too - right now it looks like you have a large amount of UV space for the ball, yet the texture space for the walls/tower seems extremely small, and regarding the detailing, not sure how many faces are in that sphere, but unless it's rendered as sprite, it has…
It's just baked shadows, right ? Or are you "dynamically" baking them? It would be epic if you actually had access to the realtime Zbuffer but that seems like a very far cry...
used to be a real hub of developers round here ... now there's fuck all, and even less who aren't struggling. It's a crying shame. Hey Fordy - whereabouts in York are you?