It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
doods. ScudzAlmighty -- haha hired! very intersting story, thanks for sharing it. Yeah, I tend to agree. I think that if it did work, people would have to be more or less on the same page.... and the team size would have to be really small I'm really interested in the idea of starting a workplace that pumps out small…
it's surprising to me, that you as a character artist have more props that can be considered final in your portfolio than actual game characters. you do not have a single game ready finished character in your portfolio, i mean sure one can go in and start talking about sculpting, proportions, anatomy or polish and what…
Really great advice. I was keeping my personal notion DB to keep track but never thought of keeping this level of accountability of time. Will try it, thanks And by the way, Thiago Klafke has been great influence on this area. Really love this talk from him (1133) DD2018: Thiago Klafke - El poder de la simplicidad -…
Having this specific target (= a software that a splash art illustrator could use to fully replace Photoshop) is definitely interesting. You've obviously thought this through already but here are some thoughts : - First off I think the canvas control really would have to as close as possible to that of PS, or allowing…
What is Time Lost? Timelost is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
As he aims down the rifle, he can see her
clearly without anyone or anything in his way. He carefully rests it on the
iron balustrade steadying it for its great appearance. He looks down the rifle
again to see if she is ready yet. There she is, on the other side of one of
Piltover’s unnatural canyons of concrete and steel,…
Hey Guys, I’m a 3D
artist, that has focused the last 3 years (out of 7) on modeling and texturing
because I want to get a job in the VFX Industry preferably in Germany. Even
though I had an interview last week at a big VFX house and am getting an answer
this week, I don’t think my chances are pretty high. Mostly because I…
EZ all, I've started using Max again over the last couple of days because I've had some time on my hands finally. I haven't forgotten TOO much, but I just have a quick question about the "unfold" feature of the Unwrap UVW modifier. Usually the command works just as expected (if I can picture the UV's unfolding in my head,…
This role is ideal for anyone whos fanatical about Old School Runescape and has an artistic side. Were looking for someone that lives, breathes and loves the Old School iteration of your favourite game and is a dab hand with the pixels. Youll be key to the creation and maintenance of art assets for OSRS including 3d…