coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
So, you're saying crotch-leg 2 has a separate material entirely than crotch-leg 1? I'm not familiar with UDIMs so can't speak to that part of your story, but for a traditional workflow, the 0-1 space (the lighter gray square where most of your UV elements are) is the only space that gets unique texture information-- it…
hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
The jacks at the back are weird. They look like 7 or 10 pin dins https://www.google.co.uk/search?q=7+pin+din&espv=2&source=lnms&tbm=isch&sa=X&ei=vGfsU_mvGMqu7AaLyoGwBQ&ved=0CAcQ_AUoAg&biw=1277&bih=928 The green buttons should be raised, I would spend more polys there. The colored leds next to them should be recessed. Your…
@eXecutex Thanks for doing the challenge until now, I really enjoyed the few times I participated :) Doing just a prop for the rest of this month sounds like a good idea to me, however, I am not sure if bi monthly really is a good idea since a) it is much harder to find the time to commit to a 2 month project and people…
Thanks for the response. Yeah, it's quite confusing. I just created a simple barrel. Unwrapped it in Channel 1. saved my co-ordinates and move to channel 2. Clicked abandon when prompted. reset the UV layout and sorted them out accordingly. I then didn't even bother going back to channel 1. I just finished the unwrap.…
Actually I think you could solve this rather easily. Set your timeline to 2 frames. Have frame 0 be the origin with all meshes/elements set to how you would like them to appear in-game (so high poly on one layer set at origin and low poly on another layer and set to origin). Then, activate auto key and key for frame 0 on…
Necropost and Hijack! Sorry to bring this up but there are so many threads of laptops suggestions that I'd feel bad for creating a new one. I'm buying my very first laptop as I'm moving to Poland in a few months, and I'll use it mainly for 3D work. I saw your sugestion of the HP HDX16, but reading the portuguese HP site…