@theycallmedualian In your first post on this thread you called Ashish's work "lame" instead of "tame". If that was a typo let us know, but that might be part of why Teodar 23 thought your first comment was meant as an insult. @AshishVerma, sorry we didn't realize you were looking for critiques earlier but you didn't…
Zak you really should change your post title. From reading the posts its obvious no one really gets that this WAS a Steampunk gun at one time that you are now scrapping off most of the Steampunk elements to make it appear to be a more modern gun. You can edit your first post and change the title. As for the gun I think the…
Finally I had some time to work on this model again.It's been a full adventure so far,so let me start from the beginning. After I unwrapped every piece I've tried to pack the uv's but seems like 3ds Max doesn't like a large amount of UV chunks as it took like 10 mins to pack them,so I have to look for alternatives.After…
Hey Odium, I'm sorry I came off as being insulting. Thats not my intention I was trying to keep my post brief. I have some more time so Ill try to explain my reasoning better. You obviously have a lot of talent and from reading your posts and checking out the overdose website. From what you said it seems like your doing…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…
So, I have been using Zbrush and I'm at the point of giving it pose, gesture and facial expressions. So far, I know this workflow to pose characters : 1 - Finish a clean, multiple division level and detailed enough character/ base mesh 2 - Use the Transpose master to pose it/Use zsphere rig 3 - Transfer the pose to the…
"I could write a detailed post mortem about what I learned but I think most people wouldn't like it, because the biggest thing that I have learned is that nearly all best practices need to be binned for the solo developer. If you try to explain things like that with any nuance people just fight you so it isn't super…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…