model Modeling complete! This is my first hard surface model. I don't know why I thought all this time that I wouldn't enjoy hard surface modeling, but I really did. 34k tri's -- I don't know if that's good or not. I'm not doing any normal mapping for this so I added a bit of resolution to a few prominent areas, like the…
I think you have your Spec the wrong tints. Metal tends to have (pending on the coat or lack of coat of paint) either inverted hue of the diffuse in the Spec or 1:1 color value in the Spec, while wood will be white or inverted pending on what you want it to read (currently it's reading out as copper due to the spec). Also,…
the rim spokes are paper thin as the friend previously said, and the offset of the wheel (the point in the vertical axis of the wheel where it bolts to the hub) is too far out. in simpler words, the center of the wheel needs to go deep inside. like 5 inches deeper. also i believe the sideskirts are too thick in the higher…
You're using the Tokyo Marui G17 as a ref it seems. That's a faithful replica and not really a problem but keep in mind they changed the trademarks on a few areas due to japanese laws. Try this site for photos of the real thing: http://www.pixagogo.com/DeicideNBF Keep the grip noise and the text on the model! I'm glad I'm…
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
I also agree with what Spoon and TrevorJ are saying, and will add another reason why it's bad practice to edit normal maps. The color of each pixel in the normal map is specifying vector information. A human can infer what the changes in these vectors are doing, but can you really expect to paint out problems in what is…
Agreed, pretty good burn. I'm guessing you posted this to also have an interesting debate on the topic? In that case, I'm going to go ahead and respectfully disagree with you on one point. Where you said he should have bought the game instead of "stealing people's work". You're right about everything else, but I just…
Hii, Really appreciate the reply as I was struggling with this problem with no solution in sight and tried many forums but nobody really replied. I had a couple of questions regarding what you said. I have seen many people online who sculpt a lot of details like edge wear, edge bevel and other stuff in Zbrush and bake it…
Hello guys, we are working on an android game for last few months, basically a drone racing sort of game which is almost 80% done, sound and 2d art are lacking and so we are looking for 2D artists here to help us finish it off, currently we are a team of 3 people (1 programmer, and two 3d artists) You will be 1. Designing…
I added a costs comparison table to the first post. It uses data extracted from simultaneous real transactions on PayPal and Payoneer + simulated on Transferwise's live calculator. It should be used to get only a general idea of costs involved since they'll vary by region and currency. Unsurprisingly, the key takeaway is:…