Working on a movie series done entirely in Blender 2.7+ Here is one of the main characters, London Fischer. Models initially done using default material to review overall sculpting and topology...last image demonstrates lighting and material node setup techniques on her 'armor'. Check out our site to learn more about our…
Get Maya first. I got ZBrush first, and it was a huge mistake. Starting out, you won't get good use out of ZBrush, and you don't know yet if you'll even get good use out of it later. I just recently re-sold my copy, because I wasn't satisfied with the use I was getting out of it. I personally have a far easier time SubD…
I'll agree that L4D's boxy environment art (which isn't always the case, but most of their maps are mostly brushwork and it shows), effects, and weapons leave something to be desired visually (they're serviceable, but not up to Valve's usual standards), but the biggest issue I have with the game is not being able to see…
I've been working with the "noise" node many times in Unreal because its very useful for quick iteration or high quality output without flipbooks and whatnot, however there was always a big limit for me, which is the not exposed parameters, so I decided to make some material functions encapsuling hlsl custom nodes, which…
I need some help with this, this is a map level for Chivalry using UDK, I have been having problems with shadows appearing and disappearing and I am starting to pin it down. It seems that it is regarding composite shadows from light environments. This is what i have in the editor 1: Static light (Channels Static, BSP,…
there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…
Sorry for the late reply been busy with studying up and totally forgot about thread thank you guys for the information. I got layers to work as far as not crashing my system. @Vig Tried using the the optimize method and it works great thanks for the info going to go read the thread you posted now. @Ryno I was talking about…
Book resources on anatomy for anyone interested: * Anatomy for 3D Artists: The Essential Guide for CG Professionals by 3D total Really good book for 3 anatomy sculpting in zbrush, especially if you already have an understanding of anatomy though it's just as good for beginners. (This one's for you Elikahale!) * Artistic…
Cheers guys. EvilPixills Yeah i agree on the monitors, the current texture it's using didn't really have much time spent on it, i was just putting things together to get the feel of the scene. I'll be spending alot more time on this area soon though. passerby The energy cone at the top of the beam is actually a hash job.…
Hi there, I finished this character. I know I didn't post a lot of ''in-progress'', I should have done it!...but critics and comments are welcome. I will take notes for the next character I'll do. As suggested I sized down the head, and the arms were shortened. The render was done in vray. High sculpt in zbrush and mudbox.…