This is a bit bigger then yours, but it's about 5 or 6 inches tall. Scaled to the spider man and the 9 inch boba fett. It's a alien head I created for class a few years ago, I want to go back and redo it though it was fun but I was rushed for the details and stuff. Aluminum wrapping paper ball for center of his head and I…
I really like the design of this guy, but I'm not so sure about your poly distribution; there seems to be way more polygons focusing on the feathers on his head, and not nearly enough for the rest of his body. Right now it's looking like a PS2 character's head on a PS1 character's body. Sure, it is a good idea to put more…
Lumion is looking for a passionate artist who crafts creative and innovative shaders for our inhouse rendering engine. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to the artistic vision and development of the industry's most widely used architecture visualization…
Hi guys, I want to share with you with my Sci-fi head modeling process :) My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on: https://www.artstation.com/artwork/BYbx8 Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I…
Hello everyone. We have held off on posting for some time due to working with studios seeking to be picked up. We were contacted by a studio head who wishes to bring us to publication. In order to do so, we need a list of items gathered first. One of those items is a 10 to 20 second teaser. We have the 2 environment…
Hey guys, as the topic says I'm wondering what it took for those of you to move from a small studio to a bigger (typically AAA) one. I've been working in a small studio for a while now, but I still find myself coming up against that catch-22 issue of needing AAA experience to land a first job. Was it a lengthy service (2+…