Yeah that quake last night wasn't exactly fun. Lasted for well over a minute, just before midnight. 3 confirmed dead. My own personal opinion, and lets say it's not a popular one, but they shouldn't rebuild those towns that got washed away by the tsunami. Dotted around that area are huge monolithic stones, some dating…
Most game studios don't care about demo reels, you need to put stills of your work front and center! Like others have already stated, your work needs to be presented in real time (use UDK or Marmoset) if you want to work in games. Work on some lower poly characters with current gen texturing techniques and show your…
there are a few scripts and plugins to do it, but they're all at least a little lame. as you can see from the script rebb linked, there are only options for Maya to check on the state of things after a state changes - you change selection or you change tool. So it's possible that even with a 2 minute autosave interval you…
You are right with this one. But beside the effects you've described: Do you really expect the people in the documentary to be high and peacefully? You stated it your self: Main problem seems to be poverty and unemployment and a lack of good expectations for you own future. Those things lead or at least support drug abuse.…
Also try http://wiki.beyondunreal.com Turret/telescope. just subclass an existing turret and remove the weapon code so you don't have to modify the playercontroller too much. Sentry gun: Likely a full custom build, as there arent any monsters that act like sentry guns already in the unreal codebase. You can copy chunks of…
[ QUOTE ] [ QUOTE ] There is in-game footage, actually. It was already stated that the trailer was a CG/in-game hybrid. After the zoomed-in run sequence, there is a discernible "cut" where it comes in behind the chief at a different angle. From that point on I believe, is game footage. It doesn't look as good as the CG…
Hi all, I'm working on my Game Development Capstone, which is a turn-based RPG in Unity. Right now I'm prototyping; and the current stage involves generating enemy encounters. What I'm not sure about, and where things get a little complicated, is storing each generated enemy's stats in an array. Enemy encounters generate…
Hello all I've been on the polycount forms for a little while now and from the description this would appear to be the best place to post this, apologies if i am in error. I am planning to attempt to mesh a helicopter design inspired by the UH-60 Black Hawk. While reading up on a little on helicopter design i came across 3…
Added: Voting Period is over. Chosen Concept Art for March is. * Same deal as the last two times, folks. We the community as a whole will decide on what will we be working on for this March. * Anyone can participate in the voting process, even if he or she doesn't participate in the Monthly Challenge itself * You can vote…
Hey guys! I'm a final year Computer Games Art Student at Teesside University, and I thought it would be a good idea to make a thread here to update as I work on my final year project so I can snag some of that juicy Polycount advice and critique. The idea of my project is to take this home from a block of apartments in the…