Why are you even rendering it at all? Your energy is far better spent elsewhere. You just don't need to be rendering this thing yet. Concentrate on your modeling and getting things working technically. Rendering should be the last thing on your mind.
So I've been having this problem for a while, whenever I render AO in 3D Max, the deepest grooves are lit. I have this issue regardless of if the grooves are part of the normal map or if they're on the actual model, and they show up with both regular renders (standard and mental ray) and Render to Texture. I'm using a…
Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason Hope you guys like it!!! Suggestions are always more than welcome! https://www.facebook.com/The-Art-of-Gaga...940254746/…
Short effects courses that takes it all the way to rendering nice result. There are just so many effects course out there either doesn't render so we're stuck with viewport preview, or end up with real horrible renders which are real demotivating.
If you leave it rendering overnight at that rate you can probably get an average of 10 seconds of movie rendered per night. Say a minute a week. More if you're not at your computer all day, just whenever you're away set it to render :)
yeah no. a human can move like a unreal animation from a video game and it will look real. why. cause good renderer. as always its only the renderer. probably not even the lighting. there are RL scenes which look like no gi but it still looks real. cause good renderer.
Hi everyone, what a busy week ! I was still figuring out how to **render** this piece in a proper way staying in the *anime* field (but not too much). I got overloaded tweaking the **lightcaps**, **matcaps**, **shaders**, **textures**. and finally **bpr** settings... it was a lot to be honest to dig in and especially test…
this would be an ideal solution, actually. are there any known tutorials for doing this? it's not the channels, it's mostly that I don't want the normals re-rendered. The normals from Xnormal render strangely in Max, as well. I think it's simply an issue of how they render them between the two.
You need to render with Mental Ray instead of the software renderer. Make sure that the shader node is set to use tangent space normals instead of using it as a bump map, it'll render as a bump map by default unless you switch it to use normal mapping.
The rendering took a while to complete I created 2 scenes one of Groucho standing and another with Groucho sitting at the bar, with a rather funny bar monster ! I usually split my renderings up into scenes giving the computer and me a brake between renderings.