Hi there, I'm coming pretty close to finishing up my current environment project, and I'm really looking to get as much feedback as I can before drawing it to a close and publishing it on Artstation. It's based on original artwork from Simon Stalenhag, from his book 'Tales from the Loop' - see the artwork below. And here's…
Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
So with the start of a new year and a new quarter of school, I decided I wanted to devote more of my time to working on developing 3D characters for my reel and portfolio. I've been doing character modeling/texturing/rigging for a couple years now, but I feel that I'm at the point now that I can start showing my things and…
Hi there!! I think your normal might be a lill lill bit "too clean"; the lead structure should probably be a bit more smooth and not as sharp. I would definitely add a bit of bump in the glasss itself too, even in your reference you can see that stained glass like that is never totally smooth: Also i think in the base…
Yeah +1 Likewise, utilize a similar approach. Actually at the moment testing a workflow implemented mainly via the graphic arts industry, corporate logo design and such, but pushing the bounds toward photo-realism. Basically way beyond my comfort zone type stuff however have continued to persevere literally for months…
Thanks for the interest man! The next step for this addon is to get it working in VR, which is kind of not up to me for now as I'm not sure when Blender will release their official implementation.. But i know its not too far away. Since oculus controllers have a lot less buttons than a keyboard, and I want to make the…
Hey, shaping up pretty well so far. At this early stage, most things seem pretty darn well set-- except her breasts. They're kinda deciding to defy gravity the further down they go, ignoring the fact they're huge. You really have to try and think of the breasts as something more akin to a sack than "boobs". They also fall…
I think I might have answered one of my own questions regarding the hair. :] I figured out in Max that I can get a quick start using the topology tools. Draw strips on surface, controlling the thickness with min distance setting. Then I can rearrange them to my heart's desire. I know you can essentially do the same using…
So i was thinking of doing a twinbee redesign, so it looks less cartoony and more zone of the enders-like. I originally wanted to do a more mecha musume-like style, but i always liked to try drawing just plain mecha robots so i had a go. (in truth, i was stumped in what ideas to draw, andi really wanted to try this out and…
I made a changes based on critiques, and thanks they really helped, and I think it's coming along better now, although I'm sure there are still trouble areas. I tried to do some gesture drawings today and yeah... definitely a bit out of shape when it comes to anatomy. @Calabi Have you tried a hard brush with pressure…