Sorry for my ignorance but are there many games out there which you can create and sell game assets for? And have you had much success selling assets for specific games? And if so what were those games?
Hey guys, I'm trying to get into Nvidia Hairworks and for that it was recommended to use a script that creates a spline on every vertex normal. Shave and Haircut innately has that and was recommended because of that, however, I don't have a license for that. Could andbody help me out here? Thanks in advance!
Inspired by the spry game coming out.Originally it was supposed to be a print, but never got around to actually printing it.I think it turned out nice thou. Hope you guys like it and feel free to critic anything.
So I'm working on a final film at school, and I'm creating the foliage. My current workflow is: produce atlas and tiling bark material model in speedtree and apply texture export allembic to maya scatter using mash (if finer control is needed I use the breakout node) The issue is the group wants to sculpt details by hand…
I want to do a hobby project with unreal engine and looking for someone else to do it with to bounce ideas and help each other out. The plan for now (this could change) is to make a crime scene. This will be a very good opportunity to get better at everything related to creating meshes, textures but also workflow and…
About the Project: Space flight simulator utilizing Newtonian orbital physics, procedurally generated universe, and real-time surface-to-orbit transitions. Go from below ground on a planet to a station in orbit without a loading screen. That's what's done so far. Generated planets have multiple biomes, ocean physics, and…
CURRENT SCENE PROGRESS- Hello all, it's been a short while but I'm back with another environment project. I'm using this concept (with permission, of course) from Viktor Jonsson- I've made three pieces so far. Lowpoly shots are in Marmoset, highpoly and wires in Maya. And here's a shot of the whiteboxed scene in UDK. From…
I'm building my portfolio at moment, and since all I've made have been anime and female related, I decided to finally make a male character. This is where I'm going to go with the character, a flashy guy in a suit, with a Final Fantasy styled face (without looking too androgynous). What I have so far: Since I'm not as…
hey all~ i've been working on a little fanart of my favorite game of all time - spelunky my preliminary sketches for proportions + basic ideas aaand my latest WIPs, keeping everything flat lit, diffuse only and if you're interested in the rest of the junk i did to get to this point, you can see the full WIP process here…
Hi, I remember seeing a tutorial about character presentation in UDK and it was with a mass-effect-like character that looked like a volus. I looked for it but I just can't find it anymore... I think the character was done for a mass effect contest or something... Thanks for any help.