Hey folks, Could I get some critiques please? based on these concepts - It is 6,990 Tris right now, but I'm expecting it to be around 6,500 Tris after I do some optimizing. The backside will be attached to a lake / pond, which is the reason for the extended support beams and pillars. The biggest thing I can see right now…
One of the artist and I went to New Orleans yesterday to get photos of locations we plan on putting into our game. We would like to pay an environment artist for work to create 2 game scenes from a few of the photos we provide as guidelines. A little about the game - we are creating a 2.5D (prerendered 3D background with…
Latest image: Recently I decided to start working on a new environment. I have an old tailor shop in mind. I'm aiming for an abandoned, but not destroyed look. A place that's still intact, but empty for the last couple of years. Also, I want to have this classy/victorian style. Gathering reference images has been pretty…
Hello. I was wondering which piece has the correct topology flow. When building environments i usually run into this issue A: Has little bit more tris that are wasted from a silouette standpoint. Has better envenly space vertex which will give it better vertex lighting then B. However I don't think it would matter if it…
Hello my name is Sean Karemaker, If you are looking for an artistic and talented 3D environment artist I am the man for the job. I have A diploma in game art and design from AI Vancouver, and also a University Diploma in graphic design. I am very good at being part of a creative team. I use mostly Maya but I am currently…
Hey, this is my first post here. I have been lurking around for ages and figured I should actually become part of this awesome community! So I am working on an environment in Unreal Engine and would love some crit its still very early but I want to make this scene an amazing portfolio piece. So less talking more pictures!…
Hello, My name is Matt Guerrero and I am environment artist available for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here…
Hi all, I have many years experience and looking for remote work. I have recently finished on Killzone Mercenary on PSVita. My website is here : http://www.paulclayton.portfoliobox.me I have a separate website here : http://www.endlessnameless.plus.com with extra and older work,some Pre Rendered and Characters. I am…
Griptonite currently has multiple Envrionment Artist positions open. RESPONSIBILITIES Create quality fully realized environments for games that span multiple consoles Design, model, texture and light according to gameplay specifications Adhere to defined technical requirements for asset creation Meet production…
We are looking for additional people to join our ranks and help us develop our current game: "Essengine".Currently, it is unpaid work, but we are meeting with potential investors and preparing a Kickstarter campaign, so the idea is that you would eventually be compensated. Right now, we are looking for artists who can fill…