http://www.siggraph.org/s2011/ (Aug 7 - 11) Curious as to whom is going to Siggraph this year. Found out it's in Vancouver this year and figure a polycount meet-up is in order then. I figure a get together for beers sometime during the week. I'll probably be heading there myself on the 9th of August. I'll probably just be…
@haiddasalami ... mate your script has been my faithful companion since 2011 and I have been exporting TONS of assets with it. Can't tell you in words how helpful it's been. ...Now I've moved to Maya LT 2017 on a mac ... AND IT STILL WORKS!!! :D
ok, i actually remade one of my older pieces recently, so its a really good comparison :D old: new: ah, back when 20k polys was high poly to me :D modelling on 2gb of ram and a pentium D back in 2011. christ.
I use 2013 at work, and 2012 at home. The effect can be achieved in both using "Realistic" view port mode in combination with a few scene lights. I don't model in this mode because of the AO refreshing, but its nice for quick WIP renders without the wait time.
I mean rigging which includes skinning obviously ;) And yes the mirror tool does work ;) You should take a look at CAT Tools if you have max 2011(or 2010 with subscription) It won´t solve the shoulder problem, but makes the whole animation process easier.
now we can extrude edge like max and solid chamfer with this https://github.com/Byron/bsuite. it works with maya 2015. can someone with experience C++ maya plugin compile it so it works with maya 2016? i think he share the source code too.
https://www.dropbox.com/s/3lk01p2p68c1nqn/2019-03-27%2018-32-18.mp4?dl=0 here is the abc file ........ please check ..... https://www.dropbox.com/s/rvrev9lzzniczq4/ss.ABC?dl=0 Please let me know how to export this file & it works in marmoset as it is .........
Galactic Throne Room - Team Aus3D Members: - Daniel Nees - Michael Kalis Programs used: - Autodesk Maya 2015 - Adobe Photoshop CC 2014 - Quixel Suite - Unreal Engine 4.6 It is important to note that there is no high-poly version of the throne itself as it is only 1.9K tris.
How are you enabling NURMS? I select the object, right click, and from the menu hit "NURMS Toggle" which is the very first option in Max 2011. I don't know if your problem is exclusive to 2010, but there's a chance enabling NURMS in a different way could fix it :)
Whats up guys! I thought I would post a link to my portfolio site. I hope for any and all feedback any of you might have on the site design or overall content. After four years of art school I know how valuable critique and feedback is, so please feel free to do your worst. Thanks! Matt Bischoff Portfolio Link:…