Greetings everyone, My name is Sebastian Blanco and I am a 3D Character Artist from Colombia, i have been grinding in the 3d character creation for 2 years. I am a very communicative person and i do every project with all the passion i have for this art. (PS: I can also speak english) Here are the softwares that i know: *…
Hey everybody, this is actually my first post on Polycount haha. I got somewhat of a late start on the character test, but I'm really really looking for a job and a character artist position is my dream job. I decided to do the female character, and I just finished Monday. I'm just hoping I have a chance at one of the…
Bio: My name is Richard Wazejewski. I'm a 3d artist and have been creating digital art in some shape or form for the last 12 years. Having previously worked with Fuzzy Bug Interactive, Firedance Games, Archetype Global, Ruffian Games, Climax and most recently Marmalade Games Studio. My first love is character modelling but…
Hi guys! Check new real-time airplanes 3d models with more than 4 individual skins for each. Originally created with 3ds Max 2014, textured with Photoshop and Quixel Suite. Rendered in Marmoset Toolbag. 2048x2048 PBR textures were created as base. Please see links below for more information: https://goo.gl/Y3AYKn…
Hello everyone, this is my first post and I would like to say that polycount is one of my top sites that really helped me alot and I'm so grateful to you guys. Anyway, I'm having problems with baking maps of models that contain round and circle areas (using xNormal) and no matter what I do the result will look jagged and…
Hey guys, I made this character for a contest on another forum (which I did not win :) . The idea was to make a character that fit into the Mass Effect universe. I think I failed at that, but succeeded otherwise! I am really happy with how he turned out. My idea was to make a sheriff type guy who the player would meet at…
Anastasia Nikulina's concept called "Superior" was created for the Artstation challenge. I didn't finish on time so I took a break from the project. I'm now finishing it up and I've made some major progress. I'm nearly done but I will just post all the progress shots I have and try to keep them in order. ROUGH blob.…
Hi everyone! My name is Denis Didenko and I am currently seeking employment as a freelancer. I'm currently based in Ukraine so I can only work remotely for now. I have 12 years experience in the games industry as a Character Artist. I worked on projects such as: Metro Exodus, Warface, Survarium, Collapse, Collapse the…
Weve very happy to announce the launch of a new product, a huge pack of high-resolution 360° HDR panoramic environment captures, suitable for use as image based lighting in Skyshop, Toolbag or any other renderer that supports HDR image based lighting. [vv]92753416[/vv] Find more info and download a free sample pano at the…
The pirate kind of booty. Sorry. Fingal's Cave is cool and I wanted to do an organic environment where the man-made structures are built into the rocks. In my fictional world this cave is used as the pirate's turf in-between raids. The throne is built from makeshift pieces of stolen furniture, exotic bones and lots of…