Hey guys, I've recently started a new personal project during my studies of Environment Art for games, and would love to share some of the Work-In-Progress with you guys!First of all, I've asked permission for Danar Worya to make my version of one of his concept arts, the Cemetery one!Below, I'm going to be posting the…
Lovely concept, really like the colors. It's always hard to translate this kind of concept to something following more strict PBR rules. ^^ Here's some thoughts: - On your concept, the eye is attracted to the middle trunk with the big space between the other trees, and then nicely realize there's two focus points on the…
Hey guys, I've recently started a new personal project during my studies of Environment Art for games, and would love to share some of the Work-In-Progress with you guys!First of all, I've asked permission for Danar Worya to make my version of one of his concept arts, the Cemetery one!Below, I'm going to be posting the…
Very important points about the overall silhouette and the softness of the cloth. I will make changes accordingly. Regarding the seams, the concept is a bit ambiguous as they're not symmetric looking so I just went with what felt right. I agree with your last point, yes, they don't stand out enough to look separate. Thank…
We are an independent studio located out of Seattle, WA, looking for a low poly environmental 3D artist for our upcoming sci-fi RTS game. We have a total of 10 maps that need to be done and the contract should last between 2-4 months. Skills Desired: -Ability to conceptualized an environment without much/any concept art…
Hello everybody! I am Justus and I am game art student. I want to get better at concept art, and specifically Creature design & Character design. I made this challenge for myself to get better at drawing, painting, rendering and conceptual thinking. My focus is on creature design right now, I will make as many studies as I…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
Like mentioned, I'm going off a concept. I didn't link it before so here it is. By Robin Chyo. I just read the concept as very flat, so I made it so. I agree I did the initial grip wrong, it's way more rounded in the concept. That's why I'm re-doing it. But overall I think the concept is pretty hard to read, but imo the…
I dont think her but is too big, but her overall lower body is too large compared to the torso and head. I would take everything from the hip down and scale it down about 5% and see how that looks. how closly do you want to follow the concept? right now the hips are looking quite differnet from the concept, especially the…
i think if the texture of the mesh looked more like the concept, it would be a lot better. The photo source stuff isn't the best option for it imo - that makes it look even more goofy. If it was all painted like the concept, it would at least make sense that it was like that, and have a cool visual style as opposed to…