If any1 knows how to fix this, we are willing to discuss paying with a part of the profits, just need to get this done somehow, and quick.. zbrush work is done, both lod1+0.. part of the textures.. LS almost done as well.. we just can't make the #&@!%^& bears to work in dota.. It's for this set..
Good concept. Just one thing - his original skin have HUGE legs and I think you could give him increased shoes) http://www.lolking.net/models/?champion=44&skin=0 But your version looks very promising already. Good job, Keep it up!
Donation is optional but always appreciated. If you enter $0 and your email you should get an email link. If you want to donate you'll need to signup for Gumroad and it will always appear in your Gumroad "library." The extra step is annoying I know, but it helps tremendously with updates and organization for me.
Hi. I'm Nil, 3d gameplay animator. I'm looking for freelance, remote fulltime and part time job. I animate with Maya and I'm familiar with Unreal Engine. Here is my demo reel: https://www.dropbox.com/s/we14zj9mt1g3ni2/NilNavaei_DemoReel2021.mp4?dl=0 My Linkedin: https://www.linkedin.com/in/niloofar-navaei-aa635b101/ I look…
found this today and it somehow quite funny to draw.. I don't know if it is for anything useful cause you always draw on z=0 but the lines are looking quite nice and connect together in some kind of foam or net I'm talking too much, try it out http://www.everyday3d.com/unity3d/drawing/ hope that's not an old…
Hey guys, I have a weird problem with ray traced reflections. On the first image its just a lowpoly cube with metalic and 0 roughness in the engine. The next images I made a few mirror objects with highpoly baked normal and standard unique textures from painter. The baked objects look really weird with ray traced…
Is there a way to create create in-between boxes between two boxes like in the attached image, the gap between them is always 0 . And when I move one of the corner boxes the whole thing to update(the number of boxes, the sizes). Also if I save the scene, restart max, and open the scene again I want to be able to move the…
Howdy, I have a 14 million terrain to decimate, but it seems decimation in zb3.5 r3 is crashing on me. I have only 1 polygroup Uvs are fine, just not inside 0-1 I do have some triangles in my basemesh Could any of these reasons be the one why is crashing? I am using freeze borders and keep uvs. thx in advance
Hello! This is a project I've been working on in UE4 for the past few weeks. I was wondering if anyone has any feedback I could use for my next projects. Also let me know if I've posted this in the right place. This is my first polycount post so I'm a bit of a newb =0 Thanks guys!
Hi Please share any news you have on Internship's. This is to help students or Junior Artists and Programmers. I will leave this Google Doc open in the hope it does not get any spam, if so I will have start a permission access. Internships…