Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Current progress: _______________________________________________________________________________ Hello polymeisters ! I've damned missed you guys <3 [Irrelevant babble] I've been failing to complete portfolio projects for so damn long ! I think I've jumped between idea after idea around 20-30 times since my last -now…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…
Precisely :smile: It'd unwrap correctly, why wouldn't it? :tongue: 2 segment bevel and splitting down the middle is valid, but usually only really fat/large shapes will warrant segmenting twice - else it'd be a waste of geometry on the smaller edges/details. Depends on the application and is typically used on filler…
Hello! Congrats on the first gig! Here are my thoughts on your portfolio: * You have pretty good modeling skills, as shown with your latest 3 pieces especially. The 2 guns and the Maz 537 * However the textures and material read really leave a lot to be desired. I would either polish up those 3 assets with a good texture…
The text to the left of the portfolio pieces is cropped even in full-screen on my laptop. Move the important stuff (i.e. your name and title) to a banner at the top of the site and drop the rest. "Hello, my name is.." is only important when followed immediately by "Inigo Montoya. You killed my father. Prepare to die." The…
Posting in the hopes of getting some feedback and to hopefully look back on my progress. Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include…
Not a bad start, the work is giving me tutorial/art test vibes. Needs some of your own flavor, A lot of the work doesn't meet industry standards in terms of AAA/next gen, but as far as low poly modeling goes, you're getting the hang of it. I'd continue with small props, get mixer or substance and really start making some…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Looks really good. For the technical part, the model looks really well optimized in tris count, it think you could remove even more edges at the bottom where theres is a square pattern. For the map sizes, this should be no bigger than a 1024 (use sharpen if needed) and the normal map could be a 512, I think you would not…