Nice to see someone make my 3dmotive chest. You should really post where you got your reference in your first post online in the future. Just so no one calls you out on that. http://www.3dmotive.com/training/maya/workflow-series-the-treasure-chest-vol-1/ You're doing a nice job on the wood so far. The design of the wood…
I would take out the character, easily the weakest piece there. No anatomy, no real texture, no gesture, and the elements that are there are rather uninteresting - and most importantly it's the only piece in your 'character' section, so having a seperate section for it is really gumming up the streamlinedness (word?) of…
To do it manually (don't recall any auto-fixes) 1) Unwrap as normal 2) temporarily lay one UV section over the other in the UV/Image Editor 3) resize/scale the UV Islands so holes (where the seam is) are roughly the same size; 4) manually adjust individual vertex positions so both sets match (turn on "Snap to Pixel" in…
The blocks are looking good small, but I do also like the big, so I'll play around with that more. @ martinszme. You have a good point about the style. I'm getting some good comments and adding a varying silhouette, but atm I just want the grass to look right. It seems it might be a problem, I might change it altogether.…
Thanks, I really appreciate it! Indeed the white on the eyes was too 'clean',I should have seen that one ^^ So I've added a gradient and color to it to reduce that white standing out, considering the light comes from that direction though... I also made some subtle changes on roundness of the cheek, probably that's what…
This specific head are more to do with male and female then a face types , planes are based on simplified skull [if you learn this simple plane and position of points between them you will always be able to make correct head ]and some dynamic lines of Reilly's method .Variations are super easy to do check first image same…
Just did a quick paintover for ya :) Did a bunch of stuff: a. leveled it b.adjusted the bloom on those overhead lights so that they're more like the concept. c.changed the fog so that it resembles that cyan from the concept more. d.color graded the image using color balance, so that the mid tones have more cyan in them…
Hey, I think the biggest problem is the way your presenting stuff. Theres a lot of wasted space around the top and bottom of each image, especially the musket-type gun at the bottom of the page, I'd also ditch the reflections and lens flares people want to simply see the models so I wouldn't worry too much about dressing…
I guess if anything, I'm going for something akin to steampunk, but I really dont want to copy that style too closely. So a sort of crossover between steampunk and sci-fi. That last image you posted is really great!! I've been trying to find good image reference from last exile (an anime with some really big airship…
My advice would be to set up a simple website with high resolution images of your work rather than a demo reel. Seeing as how you don't have any animation you are not taking advantage of what I believe a demo reel should be used for. In addition you are being forced to display you work at lower resolution and with higher…