Wow, looks great! As for free skybox textures... Why not make some yourself? http://www.planetside.co.uk/terragen <-- Awesome program, very powerful... just look at peoples' galleries
My favourite quote, which was some inspiration for dumbJoi stuff was one by van Gogh: "The creative power cannot be repressed, one must vent to what one feels."
Damn yeah! Learned threedee with trueSpace2. On a floppy! Such sweet memories. The booleans were quite powerful in there! I remember doing whole vehicles with just that! And then came trueSpace3, with metaballs!
With the ingame orc models, the teeth/gums are definitely a separate mesh component from the lips, as they should be. This allows the lips to move over the teeth freely, while the rows of teeth can stay rigid. I wouldn't necessarily call the meshes intersecting though, because the intersection is neatly hidden behind the…
solid piece grats on finishing :) think face could be pushed further, variations in spec map as well could be pushed further, like little or no spec where dust and dirt occurs such as in the recessed areas, which i think you have, you could also have slightly lower spec on lower portions of the model with bottom areas of…
Hello guys, actually iam on it to create an outdoor scene for my portfolio. Therefore i need a good looking stone texture for a wall and a tower. I want to use the same texture for both to reduce the amount of textures. I was on it to create it simple out of an existing picture and generate my normal/spec/ao etc with nDO.…
Yep, there are a ton of cool tools in the ribbon like what PolyHertz said. You could also use splines and generate patches from them (Surface splines). Splines are very powerful.
looks good, that first person perspective has a crazy FOV tho? (or maybe the size of it is confusing me) Also you have "battery" and "power" on display, which is usually the same thing