The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…
Hey guys. At the risk of being beheaded, maimed, and facing any other type of violent demise, I must step up and say I am the creator of this game. I stumbled upon this thread while idly searching to see if the game that I posted a couple months ago had any feedback. Other than a few negative reviews here and there, this…
While I'm sure a number of people on this forum can (and should) give their advice and experience, since this is for your studio/game, let me give some better advice than what our ideas of implementation may give. Level lightmapping is much better handled programmaticly and procedurally when building levels. Every surface…
Anybody else think it would have been funny if Valve had let you slap the girls ass? I know why they didn't but I think it'd be hilarious. Anyway HL2 is everything I hoped it'd be. I'm much more found of this game then Doom3 which in my opinion was just a tech demo for ID. I cant sympathize with you at all Downsizer since…
I know no body really develops 3D Games for Windows Phones, but I worked with a tiny development firm and I was leading the bench marking before the project was scraped. We were able to solidify the fact that any windows phones (the newer ones can tremendously exceed these numbers with the new hardware), including the very…
https://vimeo.com/220233133 If you check out this demo reel at 1:31 you'll see a shot in black and white which says "NOT MINE" at the bottom. They included that shot because their shot was the next one, but it wouldn't flow or make sense without this shot before it. That's just one technique you can use if you worked on a…
Thanks guys! And for the bump! I was surprised to see two comments from today :) @TaylorMouse, yea I know what you mean. Personally it's a style that I'm wanting to do, however, I may end up going back and adding some damage to the armors (not like massive, but the standards dents and dings you would see from a battle…
Hello ;D Thanks for all the replies on this post so far - I'm glad people are still interested in the game and hopefully like how it is progressing. We've just put up a new development log at http://multivaders.com which we'll start to post progress updates at alongside this thread. Feel free to drop in, post a comment or…
Hey all! So today is the start of the summer character workshop i'm hosting. I've encouraged the other guys to make their own threads and as/when they do i'll edit this post to contain their links. Please critique them and me as much as you can. Joe…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…