I've seen posts on forums talking about estimated prices for commissions on humanoid models and animalistic models, but I haven't seen anything about mechs in particular. Are fully rigged and textured mechs on average more expensive to commission than rigged and textured humanoid models because of the complexity of them?…
A list of learning materials for the 3D package Blender Introduction to Blender - Blender Shortcut Cheatsheet - Blending Away the Pain: a Painless Introduction to Blender ( 15 videos ) - Blender Overview for Maya Users ( 10+ videos ) - Introduction to Blender for ZBrush Users ( 8 videos ) - Blender Fundamentals course (…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
Hi! I have created a character that I have manually rigged so far. We are going use motion capture data to animate him and from what I gathered from classmates and internet is that I have to use a custom basic skeleton to bake the motion capture data on. In my own custom rig I of course fixed all the local rotation axis…
Hey guys, I wanted to get better at rigging for games, but I'm not sure what resource is best to learn from. I found this series of videos from Animator Friendly, but they look slightly old and I wasn't sure if they were worth the $$$ being a few years old. Can anyone tell me if these are worth the $100, or if getting…
It looks like you are moving the figure at a high subD. There are tutorials on rigging and I have tried it but never had a really good result. I'm not an expert on rigging models in ZBrush because I am only interested in characters that are meant for games. I hope someone here will chime in, but in the meantime, the only…
model Hey there! Finally, Ted is now rigged, posed and up to no good! First, many many thanks to Camille Gangneux who did the awesome rig! You can see it in detail in his demo reel https://vimeo.com/202197331 (Almost) no rigger were armed during the making of this rig. It was really fun to work on this character, learning…
I would add a bit of colored lighting somewhere in the scene, to add a bit of visual excitement to your renders. Right now it's a bit monochromatic, which makes it more dull than it should be IMHO. This is a great scene with lots of great details. A bit of hot/cool rim/bounce lighting would really make it pop. Look at your…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember (https://store.steampowered.com/app/980640/Empire_of_Ember/). As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…