Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Hey guys, So I just started learning Maya and I was making a dagger, for that I wanted a circular object at the bottom of the base. Now I was trying to combine the two polygons so I could merge its vertex later. However whenever I try to do that the following error occurs: // Error: line 0: Invalid selection : polyUnite…
that is not correct, there is definitely a difference from object to tangent, object gets a way better range from the vertex normals that tangent space doesnt. like bakeing a cube is better using object than tangent as tangent after 90º with 2 normal verts gets a bit weird, and object can hold the nmap without a problem.…
Wip of my championship Shyvana Fan art there still something thats not quite right about the proportions but i cant put my finger on it :X any good advise for preportions and over all shape? would really apprichiate it have a great day guys :D this is the concept im following, By Brandon Liao…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
Project Name: Anarchy Studio: Slade Studios Engine: Unreal Engine 4 Platforms: Steam & Xbox One/Play Station 4 Hello! "Anarchy" is a near future first person story oriented shooter, with the feel of an open first person shooter, and abandoning the industry standard “3 Lane” approach, giving it the feel of the shooters of…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Junior Technical Artist The (Junior) Technical Artist reports to the Art Director or his assistants. This is a position that requires production and review of creative and visually inspiring 3D assets for multiple high-profile titles with a broad range of responsibilities. The (Junior) Technical Artist will support the Art…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
Okay I'll do both and just see how many people I get and try to make it work. The 3D, this week model to the arm pits (including the arm pits) I'll email everyone with their next part next week, try to limit it to around 200-5k tri's per part. I figure for people that want to sculpt or do low poly to leave a range that…