Completed! Well, after much amazing feedback and some work, I am happy to announce that I am done with this piece. There are no doubt things that could be improved, there always will be, but I believe that the work now reflects my current skill level and I hit a point of diminishing results in terms of how much time I put…
A ton of us at AISD troll polycount like mad. We tried getting UDK on the computers at school but that's not happenin' anytime soon due to license costs etc. Anyhow, hey George glad you posted up your work. The water looks dope!! I'm with OTT on the lit lanterns hanging to the right. That would be interesting, and would…
ok i said it was the last post but i was lying! :D i had some crits from friends and changed a couple of stuf. presentation, pose , fix a couple of thing in the maps. Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us im building my folio now so i really need…
I just purchased CC4 and the rigging stuff looks brilliant! Im in :+1: Just remeshing the components for posing and the added bonus of previewing pretty nifty animations, just amazing. Thanx for posting the vid.
Thanks for your input! >You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy. This is a tricky one, due to that being the point of the surrealistic depiction of the render. I think the boring A-Pose really doesn't help it. I tried to do…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
Recently went for an interview for a position at a game art school, mentioned polycount to the interviewer who was more than pleased to hear i visit here. He said that pretty much throughout the entirety of the course he is always on students backs to join up. Edit: I think i failed to see the deeper meaning of this post ;)
You can learn about the algorithm by googling for catmull-rom smoothing and/or bicubic interpolation What's most important to understand is that the position of a vertex changes after smoothing based on the relative position of it's first and second neighbours. If you want tips on how best to structure your input mesh,…
Hey, i want to post a new thread in the Pimping and Preview section. Been trying since yesterday. But seems like my thread is not getting posted. every time i click POST, it just redirects me to the forum page and I dont see my thread created there. Plz can anyone tell me what is wrong ? thanks Sanket a.k.a YaKKu