Hi everyone, this is my first post on polycount. I recently finished my this project and i'm looking for feedback in modeling, texturing, presentation and anything else I may have overlooked, as a student I know there's a lot more for me to learn, that's why i'm looking for feedback on my work.
Hey guys, just thought I'd post this here to gather some feedback on something I've been working on. I currently have a few things on the 'To Do' list so I'm going to gather as much feedback as I can and then go through it all :) Hope you all like it!
hey guys! I'm working on several smaller projects to improve my design and technical skills. This one being, a handpainted weapon in the style of Darksiders! Boring, I know, but a great exercise. I'm a very amateur artist so I would appreciate critique! Thanks guys
Heyy guys Im new to Polycount and want to share my current private project with you. Its based of an artwork from the Bioshock art book. Any crits are welcome :) ... Ok I dont know how to upload images I just can add URLs...
Hey there, I recently put together an
environment and tossed it up on ArtStation, hoping to get some feedback to help
me figure out what needs tweaking. Unfortunately, it hasn't really gotten much
traction there. I read that Polycount is a better place for feedback, so
here I am. I'd be happy to hear any
thoughts or…
So this started off as a head study over a year ago and kind of stagnated for a long time. Decided to try and actually finish some of the wips I have sitting around. Was digging the recent gears 4 trailers so I tried going a bit that route with it. So here's the high. Starting on the low then going to use it to learn…
The composition of the scene already looks pretty good and it also looks like you've got some cool concept art to draw inspiration from. Looking forward to your updates!
This is a scene I did for class at The Art Institute of California - Los Angeles. The models were made in 3DS Max and the textures were made in Photoshop. The tree was made in SpeedTree, but it has a custom texture which I made in Photoshop. The screenshots were taken from UDK Dec 2010 version.