Hey all! Working on a fun little side project inspired by Dusk/Doom/Quake, wanted to make a really gross greatsword with a 512x512 downscaled texture. I'm currently using Pixel8r in Substance Painter to paint on top of a mesh with baked normals. Here's what I have so far along with the high-poly sculpt. Looking for…
Hey everyone! I'm working hard to learn how to be a better artist, with the hope of becoming a professional concept artist. This thread will (hopefully) be a record of my progress. Enjoy!
Howdy Howdy, So I began the block out stage for texturing, with the basic colors layed out for the general direction that I want to go in. Lighting 1 Lighting 2 More lighting I recently got a hold of the substance painter and designer pack and I will be using that this weekend to texture my meshes that I currently have in…
This is from the Global Game Jam in 2019 where our team won. Here's a link to the site page if you want to play our game Sweeter With Company. https://globalgamejam.org/2019/games/sweeter-company I had an awesome time creating art for this game. Clay Mccormick - Lead Programmer, UI Design Me/Justin Motton - Lead…
Hi Guys, just a question. Whats the best way to paint over Foliage? I mean over my Low Poly Grass. How is the Grass made in Rocket League? I mean all the White Lines on the Grass, the Pattern, the Orange and Blue Stripes and so on... Is there a good tutorial for? Thanks, Gazu
Wee Z-Brush.. this program took a long time to get used to but I think I'm finally getting the hang of it more or less.. Some randoms.. And Frogman the MAGNIFICENT! Still not sure about a few aspects of this whole thing.. but I think I'm on the right track. Any tips are more than welcome! -Pat
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…