I'm building a Freebooters 40k Ork army and need some custom Gretchin made. My goal is to have a dozen or so custom Gretchen holding up a boat (battlewagon)
Update: added untextured lowpoly model with normal map. Update: added textured realtime version. Hi fellow people.I want to share my latest work- Highpoly version of a Warhammer 40K Orks Jet /Bommer. Textured realtime version will follow. Hope you enjoy : ) Thanks for watching : )
I found this live video event on linkedin to be very useful in understanding how to prepare and apply for jobs in game development. Its organised by Christina-Marie Drake https://www.linkedin.com/in/christinasaidso/ really cool person and previously a recuiter for Naughty Dog…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Yes that is the best approach I'd say. Blockout is very important and you shouldn't feel limited too much by a kit. Once you've nailed the blockout and the proportions, you can then still proceed with thinking about how to make a kit for this (if you even need one).
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
StarWars Dark Forces Inspired Game Art Latest Screenshot: Hello, everyone! So, I've been meaning to start this thread for a while. I've always been a huge fan of Dark Forces - especially the first one. The game obviously took place in the Star Wars universe, but had a style all its own. A while back I got some free time,…
I've been working on a truck inspired by the Warhammer 40K Ork trukks. WIP below: Concept based on this model, although I drew inspiration from numerous images along the way. Currently 6.6k polys - I reckon when I'm done I'll be somewhere around 7k. Planning on adding more detail to the bottom of the truck palette thing…
I have this annoying problem with the grid, when you have splines or models at the 0,0,0, the grid keeps hiding the lines of the spline/model unless you select the model. Is there a way to force the grid to always show behind, without moving anything into the + space of the plane?