[ame] http://www.youtube.com/watch?v=q1UPMEmCqZo[/ame] A fan-made movie set in the Half-Life 2 universe. Created with a budget of only $500 and directed by The Purchase Brothers. I was going to post this in the ToAHY, but I thought it deserved its own thread. :)
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
The SVA Games Inc. team is working on a "toys to life" project similar to skylanders/disney infinity we'll be sitting down with Sony/SEGA/Namco Games to pitch & talk publishing. We're working on a triple A project with a world class team. The prototype will be down in a month and a half & only (4) characters need to be…
I used to live there for a few years. Nice place! Much like the rest of the UK you will see chav fights outside the pubs almost every day of the year but the people are very chilled out. However when I used to live there we still had the draconian licensing hours, and smoky pubs. All that's changed I gather. In general one…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Hopefully I'm not being too vague but I have very little experience with Canada but have been curious about moving there. I'm wondering what the quality of life is like there, cost of living, that sort of thing. Currently I'm between jobs and was thinking of applying to the neighbor up north. Insight?
Why can't maya have the free-form transform manipulator tool like max Why can't maya mirror cut a mirror cut object and keep it live like max Why can't maya have a simpler way of cutting and pasting live poly extrusions along splines like max Why can't maya have extrude edge along spline follow the curvature of the spline…
Hey guys, I've started using Houdini recently because you know procedural workflow is kind of a big deal right now! And I thought maybe it's a good time to move on and learn something new. I will share my work as it progresses. Goal So the goal of this thread is to give myself a challenge making a beautiful still life…
http://www.youtube.com/watch?v=OhhfG1MmJRo Woo, we are getting a new game taking place in the Half-Life universe! It's made by a single person, who isn't a Valve employee, which makes it even more interesting. I guess he found it impossible to make the trailer without G-man ;) http://store.steampowered.com/app/399120/
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…