Some tips perhaps, ur lighting seems flat in the last screenshots, looking at the last one the couch seems to be floating because there's no shadows beneath the couch etc. Liking the glass tables tho.. All the rooms, every corner, is clearly visible. That wouldn't really happen at night with such small lights. The metal…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
Can you elaborate on this more? When I model, especially windows and doors, I find it easier to break things up sort the way that post was suggesting. I try to stay away from modeling things as one piece because it just seems messier. Is that actually wrong? Let's say you're making a FPS in 2020, should I actually be…
Turns out I didn't like the idea of having a plane mesh, so I've tried out something a little different. After doodling a few ideas down, I've finally brought out a sketchbook to experiment with the idea of a Dutch Windmill on a floating rock, rather than a flat surface. I've always been somewhat fascinated by floating…
Hi, I want to create something like in the videos bellow. I want it to be layered flat meshes, but more detailed than the ones in the videos. So this would likely be without a sprite sheet and more like 3D animations, but not sure how I would go about setting up all angles. Would it be like a phoneme, but for the body when…
Thanks throttlekitty. I've managed to come up with a janky but working method to bend along a curved wall of any degree curvature. the process looks like this: - Select the curved geometry, duplicate it and move the duplicate to world origin. - use a bend deformer to flatten your curved strip of polygons into a flat plane.…
Hey guys I'm compiling a list of things in ZBrush that I wish were done better, and things I consider to be bloat or just not really carrying their weight, curious what sort of things come to mind for you. Happy to talk about the good things too though! I might be working on something.. cons - constant document resizing,…
Looks good. The one thing that sticks out to me is the cloth top she wears. It feels like it is floating and there is no weight behind it. I know in the concept it is pretty flat across but in 3d it doesn't feel realistic. There's a piece of metal/gold in the middle, but it isn't weighting down the cloth at all. There is…
wait, you're CURRENTLY emplyed as a 3d generalis/animator - so you're actually animating for a company? wow.. ok well, I think the timing in all the animations is just .. breathtakingly slowpaced. also, are you working with FK at all in anything? everything looks to be IK, it not only looks like it, but it FEELS like it.…