The modo help website is very good - Should have everything you need to know over there. http://modo.docs.thefoundry.co.uk/modo/801/help/pages/animation/deformers/Def_LatticeEffector.html
Yeah, I'm not sure PipelineIO really matters in an 801 world. Farfarer's vertex normal script is indispensable, however. And yeah, as I said above, just bake in xNormal.
Actually i only use jpegs nowdays to avoid that :D Not sure whats wrong ^^ All the recent ones should be JPEG at around 800 px http://eanart.blogspot.se/
The latest update has some verrrry sweet concept art. Still just under $80k with 18 days to go. The momentum of the Kickstarter campaign is looking questionable unfortunately.
i think the video card should be around 600-800 usd? You're paying more for the processor and how all that goodness fits into a notebook.. or brick. the thing is huge.
http://community.thefoundry.co.uk/trymodo/#MeshFusionTrial Check out available video tutorials and discussions before installing. :thumbup: Wish The Foundry will offer a sale around the time they release Modo 801. https://www.youtube.com/watch?v=kjzfhbW2hNY
I am currently making a security camera station model for a mod I am applying to, and I would appreciate crits as I go along with it. The poly limit is 800-1000. Also the top is a separate model from the desk its self.
i really havnt posted here along time ago uhm so this is Cloud from Kingdom Hearts like you see it got 450 polys i gues 800 tris ... im just looking to do it Thanks Enix for the refs