Hi, I can't find equivalent 3ds max composite map/layer node in Maya for rendering in V-Ray. V-ray Blend isn't what I exactly need, because this simply blend 2 materials and I need multiply, add, etc. or another blend type as we know from photoshop. Can me help me ? Thank you.
Hey sargent, you should listen to what everyone said here. Every piece of critique you've received would help this piece out a lot. I may sound like a bit of a dick but you seem to be brushing everyone aside who is taking their time to help you out. Now, to try to help you out. I see you said you don't want the building to…
I totally agree. And the raise of indie games is a stance the developers have been forced into taking. But that's happening on a very small scale (to start with) it has to. The money will grow and so will the projects if developers manage the brands they create, effectively. All of the devs that have successful brands tied…
I would like to, but I am unable to drop the donations button. DW takes all my time from now until June 1st. Even if people hate seeing it, there are a few who donate a tiny bit. Right now, all tiny bits matter because I am not making any money from anywhere else, except those annoying 2 bucks a day google adds. I can…
Hey guys. You may have seen a bunch of these lately, but I just wanted to post mine up. We had 2 weeks to work out this project with the following restrictions: Hi poly: 3 day deadline Lo poly with UVs: 5 day deadline Bakes/ Textures cleanup: 6 days 30k tri max 2k diff / spec / norm / gloss UDK package with cube map and…
Hi All, I am about to try to sculpt my first full character model (for game asset) in mudbox and my question is this; am I likely to get better results by importing and sculpting the whole mesh as 1 object, ot by breaking it up into separate parts? My concerns with leaving it as one object are that firstly certain parts of…
Hey there everyone, I recently started working with a lot of new software (from Zbrush and Xnormal to Marmoset and the Quixel Suite). Managed to learn a lot in a short amount of time, but the thing that gives me headaches on and on and on is: baking a high poly normal map. I modeled a series of meshes (from swords to guns)…
Added another 16 gb for another 90. Changed power supply to a NXTY white modular. And I went with the white case. So the only part of the case that is off color is the blu ray player/burner which is black, but that is hidden from view when the door is shut. No white blu ray for some reason.
A lot of people uses Knald to generate Transmission maps for their models in Marmoset, but maybe they don't know that is possible to do the same in Maya and V-Ray. Here's my tutorial to show how to. [ame=" https://www.youtube.com/watch?v=fUqv6ig2I0w"]Tutorial: How to create a Transmission map with Maya and V-Ray -…
Arriving of The Goldchain Hello, my name is Vitaliy and im a self-tought begginer (6 month) 3D Artist. Want to introduce my very first complex work. Hope u will enjoy it. Who doesn't like Pirates of the Caribbean? Inspired by this great movie and that era, i wanted to create a PC/Mobile Top-down piracy-themed game. I think…