Hell yeah thanks KB. I manage to tweak my scenes settings to regain the colors with linear and it does just feel nicer to load assets into it now. I had another try and the rock faces, seeing as i want to get my surrounding core geo down asap. I feel like i can get out of this blobby phase with Sculptris, no matter what i…
Zbrush alone will not get you a job, the number of portfolios I see where there are artists who want to make art for production but only have zbrush sculpts is staggering. There are very few Zbrush only positions. Something I also recommend for students is to also have a target for where you want to go. While there is some…
Some more concepts I put together using Alchemy to randomize some shapes for me and took them into photoshop and adjusted them into thrones. Wanted to get a wider range of variety of throne shapes and silhouettes. A few of these have some pretty intense designs within them that I don't plan on including, just were there…
i want the monster character to have slimy skin for example eeeeer.... eeeeeeerm.. i cant think of an example right now but just wet slimy skin.. and how would i make the bumb non uniform?? Thats your tutorial?? i was going to do it but then i decided i didnt really like the modelling method used.. i wanted to do it how i…
^^ The reason why I suggested Max and it's render to texture function is that you can set the minimum and maximum clip for your heightmap. You can avoid picking up a lot of those steep drops for the most part and you get the pieces you want. I also sometimes just scale the model on the up axis to get a larger range of…
you cant combine two photos without interfering with each others perspective so you cant make much more concept work other then character paint overs and with modelling over anothers one model, you will not get any work with that either. however if you want to make a "youtube speedpainting video" with 1 million views, yes,…
Hey guys, I'm doing a second pass on my 3d final for school and I'm wondering if there is a way to tell Maya to ignore a set number of frames from, say frame 340-1800 while i work on a walk cycle from 1-339. Essentially i want to work on the cycle and not have to mess around with any key frames beyond that cycle's range…
I've been looking to bind a key to the "Use NURMS subdivisions" tickbox in the Subdivision Surface dialog box in Edit Poly mode- in MAX 7, to give me a quick preview of the high-poly model. The only thing is, I cant find where this option is in the Customize user interface menu. I've looked through the options for EDIT…
Hey everyone! I'm pretty new to modelling in general, and right now I am using Maya and Mudbox for my builds. I've heard a lot of good things about zbrush (of course) but right now it is very much out of my price range. I was wondering if zbrush core might be a good option, or if I might as well stick to Mudbox until my…
Poking around the internet to get a price range and list of willing artists for making a Warmachine/Hordes style sculpt with the intention to be 3D printed and used as a custom game model. Specifically, I'm probably going to want a warcaster/warlock (maybe two versions). These specific types of models in the game have more…