Hi,Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to achieve…
This topic was brought up a little while ago and as far as I am concerned the takeaway is : - No, there is no such thing - in the sense that none of the content organization apps that get close to what you describe actually have all the features that a 3D artist would need - like juggling between 3d files, textures and…
Im new to Zbrush, I have made a human character with some armor pieces in Maya. What would be the best way to work with those in Zbrush? Right now I have them as 2 seperate objects in Maya, 1 is the character and other is the armor pieces combined. I want to sculpt the muscles and such for the character in Zbrush, and…
Hey guys, I've subscribed a while ago but I never posted anything. So here is my first post. I am actually working on the male and female anatomy for my portfolio and I was looking for some advice and criticism. I've been staring at them for too long, can't see what's wrong anymore. Here is the female sculpt :…
Hello there. I am investigating popular games to learn about making a city (so that I can make a city for my own game project). Here there are two things in the scene, a mesh that has a texture of ground and the terrain itself: So, my first thought was that the mesh is on the terrain (something like "decals") and it seemed…
Hi guys, Thought I'd drop this question here since no doubt most of you will be flooding with advice. Long story short, I'm not good with characters, but I have decided to try my best so I'm modelling Ulthane from Darksiders. I decided on this to keep me interested :P Below are a few images, 1 of my model and 1 of an…
I'm sure I'm missing something basic here, but for the life of me I cannot get rid of this error. I'm getting some kind of 'glare' like effect in the red channel. I thought it might be max, but I replicated the problem in xNormal. The top images are the normal map and the red channel of the normal map, the image int he…
So I created a hi poly model in 3ds max, exported as an obj and brought it into zbrush. Following this tutorial: [ame=" https://www.youtube.com/watch?v=U0QvFYf_Q_E"]How to Model a Sword for Games pt. 1 - YouTube[/ame] I then made a copy of the subtool, dynameshed it, increased the polycount on both copies of the subtool,…
This is probably a simple problem to fix but I cant seem to find an answer on google anyway I have a mesh that I have set keyframes for each camera movement and zoom animation. But when I click the red icon to render a png image sequence it only gives me the option to choose a folder but doesnt let me start the render.…
I usually do scripted image manipulation using maya's hardware rendering and cgfx. But in this case I want to generate RGBE/RGBM images to workaround the fact that maya can't load HDR maps (yes I never managed to do this so if you did, pliz help). So I need an external application and PS CS4's Pixel Bender seemed like the…