@GameArtifact thanks man, it came in handy! @gfelton Thanks mate, hope not to disappoint! I Think I am slowly getting there, added a few more things into UE4. Started playing with the texture editor in UE4 to play with roughness values. I really dig how UE4 lets you play with the textures. Much better than Unity. Does…
Maya is always giving my coworker and I some sort of shit. I've fought the normal map issue before as well. Does it work in a new scene? One time, something in my scene was broke and just creating a new scene and importing stuff over again fixed it. I believe I also fixed it one time by nesting a material inside another…
i disagree with everybody ;) the contrast and bloom are right, ok, maybe a little to strong! The problem is, that just the midscale detail ist contrasty, the big scale detail has no brightness difference at all and therefore makes it nealy impossible to read the image. The focal point of the scene should be the temple…
This is a scene i built this weekend for a lecture im going to give at some point at Uni on modularity and techniacal modelling. The scene is made of about 7 or 8 key components and hopefully demonstrates to students that its possible to build highly detailed scenes without creating masses of work for themselves. Its not…
Hello, I am using Maya 2018 and Redshift to create a scene for work. I have seen both MASH and Xgen recommended for populating terrains with grass. I have tried mash, it really slowed down my machine after populating just a small portion of my scene. Should I go for Xgen or try to push through with MASH? For context, the…
Hi guys, same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights. 6 lights overall should be enough (sky + 3 lights) and I dont need shadows from the omni lights. Unfortunately the omni lights dont show up in the export, without the sky its…
Crashes and general instability are often related to memory issues. Running out of video memory would be the most common case. Make sure to close all other 3D applications when rendering or baking in Toolbag to ensure ample video memory. Closing other programs such as Photoshop, and even web browsers like Chrome may free…
@erikoss hey :) Some points on your scene: I think you could use a directional light to make the scene more readable - like a value difference between horizontal and vertical planes (or do it in the material?). I can't tell if you use walls to close in the scene - if you do, it might read better without, having background…
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Hello. (For a Discount on all of my products you can use the code until April 9th THEPROMISEDSAVIOUR you can buy the tutorial + relighting this scene go to the link bellow: https://www.artstation.com/a/4482880 https://www.youtube.com/watch?v=SFMQDb-uDXU This is the second volume of my Lighting tutorial. in this course we…