Fixing the seam is actually not that complicated. I proceed as follows : * Usually when I'm done processing my texture in Agisoft, I don't have an area with a perfect square that I can just bake. To get around this I just draw a low-poly surface (usually in 3D Coat) This surface doesn't have to be a square at alll, it's…
I'll post the first message I got after I deleted my OD set some nightmare fuel material right here Hello Bisho Bola! First of all let me tell that i DO RESPECT you and your hard work for dota2 workshop. So i ll try to be "as short as possible" THIS IS A PRIVATE TALK BETWEEN US SO NO PUBLIC WILL EVER SEE IT As we all know…
aajohnny: If the offer is good take it! Quick self history, I entered county college graphic design I was doing mods for a while than I got an offer from Epic. I took it, it was a contract gig for a year on Unreal Tournament 2004. I loved it. The contract ended I went back home. Went back to graphic design county college.…
Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Thanks for the interest! I think I will remove the render cam from inside Lecter's cell. That is by far the weakest and does not really fit alongside the others. I should have some new renders up soon, as I am still working on this when I get home from my day job at a post production studio. @Hostilis, yes textures are wip…
Hey Glynn, this isnt exactly how Epic dose modular assets for gears/ut3. For the most part for there floors and for some parts of there walls they use tiling textures on BSP and break up the edges/boring sections with modular assets. When they do use a modular floor asset that butts up against another to tile like you have…
For my portfolio, I've tried to hit most of the milestones necessary for the level I'm applying for in realistic character art. Wouldn't really bother too much about what I wouldn't know from reviews that don't lead to interviews. About the female characters I was creating/upgrade, this is what I have so far and it took a…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the BOOM is, its the details which truly define a weapons character and bring it to life. The way the light catches every nick…