1) So much of that depends on the design of the game, the hardware its running on the engine you're using and how important those particular pieces are to that particular scene. Most games don't let you go inside every room of every floor of every building and if they do let you in, it is usually limited to a fairly small…
In terms of the way real perspective works in a camera/lens, you actually need to combine the use of lens (wide angle vs. telephoto) with distance from the subject in order to achieve the look you want (there are other factors too, but I think they're not relevant here). If your distance to the subject stays constant, wide…
The stones forming the arches above the doors in the lighting shots have some problem normals causing odd lighting effects; it's most obvious in the first daylight shot and the second nighttime shot. Look at the stones and you'll see that some are unnaturally dark over part or all of a face. Demo/show reels aren't really…
My temp materials hardly ever spill over 24 slots. Personally I don't reserve slots for applied materials. That cuts down on quite a bit of the clutter. I also use the get material menu system to browse libraries and the scene materials. I also use the material browser (not the same as the material editor) to jump around…
Her Marv, so anatomically I think this is very good. I like how you're unifying the muscle with think fat layers. Proportion wise I'd increase the side of his lats so you can see them from the front a little more. If you ever look at a bodybuilder when they flex or let their arms lay, they tend to have more mass and…
No, no and yes. Most of the companies now are owned by either the chinese or indians. They dont talk about it much, but few are actually american companies anymore. No one goes to hollywood and vine to take pictures, unless they want to snap shots at a wallgreens (department store), a chase bank or some burger joint. The…
I just recently graduated with a Bachelor of Science in Video Game Art and Design. Afterwards I moved back to the West Coast to the East Coast. I basically couldn't afford it on the West Coast after school. I was on GI Benefits. I was in the Marine Corp Reserve Full time and going to school full time. When I graduated that…
Time is running out for you to snag your front-row seat to some of the world's best online arts education - the Spring 2019 registration period for CGMA is coming to an end in just 1 week! CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
Hello, Polycount! As many of you probably have felt as well - sometimes making a game is more fun than playing one. That is why me and my friend, Oskar Selin, is working on a side project when the mood strikes. Since we are both artists (I'm an animator and Oskar is the 3d artist) we both have to learn and make the…