Sweet update man! Can't believe that's the bake, it's so clean and really looks like the hi poly plus can't see any errors. Amazing work as always. :poly122:
Also, when I load an UT3 existing character in my own map, when in lit mode, character is black and error says no physics assets assigned. How to fix this?
but it only works in max2008+ and I had my errors with it already (via maxscript). So at least for me it does not always work out - but its advertised that it should work that way.
Hello Polycount! NOTE: This is now completed. The sketchfab link can be found here: https://sketchfab.com/models/a5bdbf816dc54b7e89e2a691c3d65709 It's been a while since I roamed/stalked these boards, last time in search for critique on my head sculpts. Now I'm looking for some aid in my conquest to make two concepts of…
Hey guys, this is the first time I've had this error. I'm working in max 9 and trying to unwrap my object (making a tree). however, no matter how I change my UV's nothing changes on the object. WTF?
Trying to import some Max files into Maya, and cannot delete some layers... Script Editor shoots out, "// Error: line 0: Non-deletable node 'Effects' cannot be deleted." Was wondering if anyone knows why. Thanks.
I rendered my normal map from Zbrush, yet I'm getting a strange seam in the mesh, as seen from the image. Is this an unwrap issue, a normal map issue, or just a random error? Thanks in advance
First piece with super sculpey. Still a WIP. Not sure If I'll finish it due to some armature errors etc.. I may take what I've learned from this one and start fresh. Anyway C&C welcome
Hi, This was originally an update to my wip thread, but I cant seem to figure out, why my terrain doesnt bake. I have no errors etc, but it seems to be doing its own thing. What am I missing?
Today I revisited a boat model for a scene to rework the textures and make it look nicer for a demo build. I know there is an error in the back there... but the camera never goes back there :P