I rendered my normal map from Zbrush, yet I'm getting a strange seam in the mesh, as seen from the image. Is this an unwrap issue, a normal map issue, or just a random error? Thanks in advance
I think its a difference in the way max and zbrush displays normal maps. If I bake my map in max there is not a seam, but if I do it in zbrush and display it in MAX then the seam is visible.
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