I'm terribly sorry for posting an ignorant question such as this, but I really wanted the opinion of experienced modelers. I'm essentially creating a model of a human figure that is to be used purely for illustrative purposes. Meaning, I'm not using this model for games, or even for animation. I've sculpted this figure in…
I have been having problems getting my trees I made in Blender working correctly in Unity. When I try to paint them they are lying sideways or half way under the terrain. Also I have error that says I "must use Nature/Soft Occlusion shader" but when I apply that shader on the material the material turns pink!
Very few people using Wall Worm have really understood an entire set of tools I've been working on called Wall Worm Proxies. I still haven't gotten any written docs on them but will do it as I get time. In the meantime, here is a video demonstrating what they are and why you'd use them. I like to think of it as a way to…
Hi, I`m trying to improve my art and will be pumping out assets every week. Please give some criticism on how I can improve the assets both texture and model. I don't really have any art style in mind. I just don't want to push for realism as that is not what I am looking for. Every once in a while I will compile the…
Hello, I`m testing MatCap baking from Zbrush to Xnormal, everything goes normal until i bake the displacement map. Only polypaint the texture bakes very well in xnormal and shows very nice in 3ds max, but when i bake the polypaint data with displacement to take the matcap, in 3ds max i have some ugly cuts in my texture.…
http://home.mn.rr.com/ihworkshop/terrain.jpg Did this last night. Going to try a water fall scene next and add some scatter objects. I made some scatter objects for this piece but was having trouble with getting it to work properly. With a couple more experiments im sure I'll get it figured out.
Dear sweet baby jesus! 3 pages? Really? I've done better finger painting in Kindergarten. But more to the point...I've done better mouse painting in MSPaint...blindfolded. In all seriousness, uninstall photoshop. Turn off Sesame Street. Pick up a pencil. Maybe a crayon. Draw a puppy.
Wow, all i can say is i have a much better appreciation for hand painted textures. This is not easy, not at all. Its the first hand painted thing I have ever tried but its not going to bad. It took way to long to even get to this point but this is fun. :) thank you again!
Some work I'm doing for the tech demo of the game Skull Man Grog. I've been modeling in Maya and ZBrush, then relying pretty heavily on dDO to get the textures done quickly. Here's the first batch of assets: Any feedback is very much appreciated, but since it's paid work, it's ultimately up to my boss whether I get the…