I have been having problems getting my trees I made in Blender working correctly in Unity. When I try to paint them they are lying sideways or half way under the terrain. Also I have error that says I "must use Nature/Soft Occlusion shader" but when I apply that shader on the material the material turns pink!
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max pretty often for the shader, you just need to find an equivalent in whatever render pipeline you are using. So probably go Shader>URP>Nature
Replies
for the shader, you just need to find an equivalent in whatever render pipeline you are using. So probably go Shader>URP>Nature