Quick update. I'm still a bit stumped on how I will make the lines/panelling look in the image above ^^ But I have pressed onto texturing regardless to keep the ball rolling... Was a lot of in and out of baking and remodelling to get the High poly mesh as close as possible to the low poly mesh. I now have in a state which…
- The crown should look special so it that it makes sense that those characters are stabbing each other for it; - The crown should look alluring enough that people that look at the image think "wow, that is a nice crown, I want that too". If the crown is in an isolated layer it should be easier to manipulate it. If you are…
You can texture one set entirely, then put all the layers into a single folder and copy-paste that into the other texture sets. Depending on how you laid out your UV's, you may need to rotate some of the fill layers. It would make sense then to make sure all wooden boards have their UV's running in the same direction. You…
"Girl vs Bugs" is a personal project i began in 2019. i work on it from time to time. my goal is make a game for my nieces Dahlia (6yr) and Willow (4yr) to play. i hope to have it completed by the time the oldest turns 10 years old. GAME DESIGN the core game design is inspired by Blaster Master on the NES. the game's…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Thanks guys :) I tried a couple of techniques for making the bandages before I settled more or less on a combination of the layer brush and the clay brush. I started with the layer brush with a square alpha and a pretty low intensity, and started "wrapping" a bandage shape around a section. I followed that up with the clay…
Does anyone know if UE5 still only uses the matelness workflow. And not a PBR 'specular' workflow like that in Marmoset? Metalness is severely restricted in materials where dirt and paint partly blends with the metal surface. Substrate seems too complex, because you would have to create layers for each material instead of…
I am sure most of people that work or want to work in the game industry at some point had played a game that made such huge impression to make them want to be part of game industry How a game became great and how its able to leave long last effect ? Is it game design, visuals, difficulties, learning curve ,mechanics,…
It sounds like something became corrupt in your Project.XML. Your best case for resolving this would be to create a new project and port over the masks. You can do this by pressing ALT+LMB on each mask in Photoshop, CTRL+A and CTRL+C, then pasting it into a new master PSD. Rename each pasted layer to correspond to the…
I'm having a similar problem in that I cannot get my model to remain lit (I assume I filled it with a matcap at some point). I can Fill Object with Flat Color, and the model will receive lighting effects again, but as soon as I go to make changes to one of the layers, it pops back to being its original material and…