Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
I wanted to share with this group a live webinar we hosted where I gave a live demo of using USD in 3ds Max, Maya, Houdini and Unreal. https://www.youtube.com/watch?v=BSgl7A7QMSs I encourage anyone interested in USD for Maya or Max to reach out to me any time. We'd love to hear from anyone, regardless of where you are in…
IMPORTANT UPDATE: Thank you for the responses! I think I have enough now that it's getting difficult to sort though. I will try and respond to everyone who messaged me. As of right now, consider this post closed, but I will update if something changes. Thanks again! Hey all! Game Description I am currently creating a…
Hi Sacboi Thank you, its lit with UE5's Lumen. The ECTO1 is a Frankensteined model from various downloads, remodelled bits and then I ramped up the polygons to 8 million just for the shits and giggles as I wanted to test Nanite which works like a dream. One day I will bake it down as it’s excessive to have modelled tire…
right so here is the long-requested video demonstrating the usage of my script/plugin on an actual mesh that could use it, plus it's result on that same mesh inside UDK. note: yes, this mesh is highly tesselated, no the script does not need this per se. I did this to have some resolution in my mesh purely for…
i'd LOVE to be able to model in maya and there's only a small but crucial amount of tools that it has been missing like forever and that i refuse to live without (i started in nendo/mirai and moved to max only when it got similar stuff, totally circumventing the "classic" toolset, that's probably why). but: my requirement…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…