The Illustration Program at Columbus College of Art and Design (CCAD) is seeking applicants for a fulltime Faculty position. Our ideal candidate is an illustrator/digital artist with professional publishing experience as well as possible areas of specialization listed below: * Motion/Interactive: Has experience developing…
UI ARTIST REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a UI Artist to join the art team on their latest, cutting-edge, AAA project - APB. This role will focus specifically on the design and creation of User Interface graphics, helping to create a modern and innovative interactive experience.…
Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1200 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 270 million players in 26 languages across 200 countries. Our talented,…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
Maybe you wuld benefit from using some 3d as a base and design on top of it, while you improve your raw drawing skills, also dont know what deviced you used but some people also benefit from working on pecil first and scan after that.
I wonder how much of market for self-designed cars there may even be: all the games I play or am aware of go to great lengths to recreate real-world designs down to the last screw and livery and in the case of one racing game that also incorporates a bunch of futuristic and mostly fictional race cars designed by car…
stabbington - I understand that Max and Maya are geared towards a CG studio workflow. However, in design and engineering, modeling is the one of the most critical parts of the entire process. Many of the team-data-management challenges that you talk about (simulation data, animations, exporting to a 3D printer or CNC…
It pretty much boils down to three main skillsets- Visual heirarchy - Organizing data visually, so the user catches all the important elements at first glance. A good UI has to be Informative, but that doesn't mean slapping help text and popup hints all over the place. Clear, simple phrasing and visual metaphors can get…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…