UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Concept Artist to create original concept art for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to games.uti@yahoo.com Payment for…
hey shimmer its good stuff man, uve been getting better gradually and only heading up as a portfolio put together it has a lot of stuff, which is always fun to look for the random browser. but - in my opinion, u have pieces in there that could be spared, even trade skills alltogether. your highpoly or 2d stuff are nowhere…
Hello, I am trying to create a 3d render featuring a crowd of robot characters, however I'm trying to dress the characters up in clothing and metallic-wigs, like civilized robots. Would anyone be able to sculpt 2-3 simple plastic/metallic-looking wigs that I can place here and there on crowd members? It doesn't have to be…
Ralusek, Looking at your sculpt you have a lot of promise but I see some issues starting to pop up. First off you are not quite done yet on the over all shape and design of the character yet so don't start putting surface and skin detail on the character yet. Not to be mean or rude or anything but there is no reason you…
I decided to render my film in unreal engine instead of redshift because of the super fast render times and the aesthetics, but I have some issues that I cannot figure out. The first question is how do I export a fully rigged and animated character along with an object? Would I have to parent the object to the character in…
I realized I haven't started my own thread-project in quite a long while now. And that I miss receiving important harsh feedback on how to improve my art further than I could on my own. I mean, I'm happy that now I can totally finish a project on my own, but I believe I could do a much better job with everyone helping me.…
Hello polycount people! <Intro spiel> I'm new here, and have been getting back into some 3D modelling lately. Some props and characters, and hope to keep pushing myself to improve. I just recently got this character to a point I was happy enough with to share, but realised it's a bit late in the workflow to rework major…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…
Hi-Rez Studios is looking to hire an experienced Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video…
Just finished the high poly stage and decided to just stop tweaking and trying to make it perfect because this project is about learning the full pipeline of character creation for games , tomorow ill do the Retopology Stage for the first time , any advices/tips/things i need to know before i start ?