Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
I thought the specular channel was not really useful in UE4-UE5, and they advised against using it? Does UE5 have a full specular workflow that can completely replace the metalness workflow, and still create realistic metal surfaces?
Jumping on the realistic weapon bandwagon. Making this HK MP5A4 Gun for someone. First establishing the correct proportions in 3D lowpoly model, the trickiest part is the width.. as its listed as 67mm on website, but might actually be bumped up by the reload clip. Would appreciate some feedback on the proportions, to make…
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com
My work of the day (half a day).A semi-realistic work of a frozen area.https://www.artstation.com/artwork/Bm5dxD Includes renders (clouds are 2d-painted over renders, not embeded in the 3d scene), and 3d interactive view. Hope you like it. C&C always welcome.
A commercial game (action FPS) being developed in Germany needs realistic character designs. Please include a link to your previous designs. This is a freelance position but we need someone to start immediately on the designs. Please email john@tnturtles.net if you are interested.
www.glenn3d.com Check it out! I will regularly add more work(about 2-4 times a month), so check back occasionally. Also, I just finished a realistic redesign of Mewtwo from Pokemon. Enjoy! Critiques are welcome, but this is the final version so I'm not changing anything.
Hi guys, Here is a model I quite don't know exactly what to do with it right now. I'm mainly looking for C&C about the base and to receive ideas (I'd prefer to go realistic/stylised in the end) Updated ! Cheers guys ! :o )
Portfolio: https://www.artstation.com/thirstynerd Contact: JordanTrepanier3d@gmail.com Skillset: HardSurface Modelling Prop Modelling Texturing Sculpting Creation of shaders Comfortable working both realistically and stylised. Experience: 2 years of school and art Open to both contract and full time work.
This is a personal project with workflows of an digital double type character trying to achieve a realistic interpretation just by using photo some reference from internet. I am learning Digital Double so any suggestions are really appreciated. https://youtu.be/Izj4pUKH-B0