We just put in new wood floors yesterday, and the cats were in the bedroom...or so I thought. That night, ALL night, meows were coming from UNDER our brand new floor. The pictures in the link below show the rescue. www.subshape.com/catrescue.html B
Team name: The Vostroyan modding team Project name: The Vostroyan Firstborn Mod Brief description: A modifaction for the game Warhammer 40,000: Dark Crusade that brings teh Vostroyan Firstborn into the game as a completely new race, new units, new buildings, new faction. Target aim: Free, will be avaliable to community…
Hi guys! Looking for tips on how to finish up pieces. Should they remain sketchy, is that ok$ Thanks in advance! https://www.instagram.com/simon.labreche/
Hello all, just started converting the swatches for modo users and made a viewport for easy ID maps. Select meshs/groups or polys drag and drop = done It's going to take me a few days but it's getting there B) will update this post with instructions and the download. Cheers pete
Doing a version of the Major, based on the new version of the major from the new movie. Included a couple of poses I tried out, eventually went with B because it was easier to read. Still working on the likeness, but everything is now in zbrush and blocked in so just a matter of putting it together.
Hi, STALKER 2 has been offically cancelled :'( One of my fav games I hope they will find some investor to continue on game http://www.gameinformer.com/b/news/archive/2012/04/25/s-t-a-l-k-e-r-2-cancelled.aspx
How about some pictures. A: of your original problem B: of the remeshed model Also you could add what you want to do with the asset. If it's a game ready model a remeshed object is probably too highpoly, yes.
Again, great work! I love seeing your texture maps. i might just have to borrow some and try to recreate them to work on my painting skills :b thanks for sharing your work with us!
Small update. Concepting out sil B here. I'm kinda digging where this character is going. I don't want it to be too far into the future or anything... just like, 10, 15 years? *edit* -removed image
Agree with @Anthny, for a level with such high visual fidelity, that harsh transition b/w snow and brick is jarring. That being said, I think the shader you've got on your stone is gorgeous, and the whole environment is very well done.