Home Collaboration & Unpaid Work

Vostroyan mod needs Animator 3d Modeler texturer

Team name: The Vostroyan modding team

Project name: The Vostroyan Firstborn Mod

Brief description: A modifaction for the game Warhammer 40,000: Dark Crusade that brings teh Vostroyan Firstborn into the game as a completely new race, new units, new buildings, new faction.


Target aim:
Free, will be avaliable to community upon completion

Compensation:
GOOD expierence in the carrears of: Fx artist, 3d Modeling, Animating in the gaming industry, and Texturing. We cannot pay, as this is a vollunteer based project. However, an interisting fact is that many members of the variouse Dawn of war mod teams have gone on to carreers in the gaming industry at compaines such as EAgames.

Technology:
The dawn of war engine.

Talent needed:

Modeling: We require somebody with the abillity to creat Humanoids, Buildings, and Tanks.

Animating: Be able to animate Humanoids, buildings and vehicles.

Textuer: Be able to creat textures for humans, vehicles, and buildings.

Our requirements:

Be able to spend at least a few hours a week working on models animations, textures, ect.

Communication: Be able to update at least twice a week on progress, AIM or MSN capabillities would be preferred.

3dsmax8 prefered for Animation and modeling. But any program that can at least be converted into 3ds will do.

CAD is also good for animating with the Dawn of war engine.

Texturing: Pretty much any program will do, specif details will be handelded via email.




Deathreapa11: Team leader Voice actor
Orc5me: Concept artist voice actor
MLLROCK: Voice actor Modder
Vasilli:Map making Possible art
Thudmizer: AI coder
Cadian Guard:Concept art
ZombieDragon: Modeller concept artist mild coding Forum Moderator
Gaffer1991:Map Maker
Death Korps of War: Building concept artist
EldestYoung:Fluff writer and comic artist
Splike_Guy11:map maker voice actor
The Yellow Dart: Modeler
DragonMiji:Concept art Modeler
GeorgeRox26: Map Maker
_BusterWounds: Modeler
Murph:Modeler
Neothoras: Modeler
Themanclaw: Texturer
Grimnar: Coding

Website:
http://z11.invisionfree.com/The_Firstborn_Mod/index.php?

Contacts:
Contact me at Deathreapa11@yahoo.com, or via MSN, again Deathreapa11@hotmail.com, or AIM, SUPRISE! Deathreapa11

Hello, my name is Ethan Miller. I'm currently the Team leader of the Vostroyan Firstborn Mod, a modification for relic's Warhammer 40,000: Dark Crusade, an RTS for the PC. We have been working on this mod for about 3 months now, and have made great progress. We are designing a completely new race, that will be available to the community free of charge. We cannot pay anyone, so if that's what one would require then we can't help you. What we really need at this point is somebody who can model Humans, and we also DIRELY! Need an animator and Texture. We could also use an FX artist, but if that's unavailable then we'll live. Now, for those who are familiar with the warhammer 40,000 universe, the Vostroyans are a regiment of Imperial Guard, and I will post an in depth description of them. For those who are NOT familiar with the Warhammer 40,000 universe, allow me to brief you with a small crash course.
I apolagize for spelling errors in advance, My spell check doesn't work, and my Keyboard is absolute crap.

Warhammer 40,000 was originally a table top game, you collect, build, paint and model an army of your choice, and then have huge battles, complete with artillery, tanks, huge waves of infantry, etcetera. However, game studio relic created a PC version of this game, and instead of a turn based game they converted it to a real time strategy game.

Here's a crash course on background, taken from WIKI.


YOU DON'T NEED TO KNOW THIS, BUT IF YOU ARE INTRUSTED IN THE UNIVERSE IT"S HELPFULL TO HAVE SOMETHING TO GO OFF OFF!

The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy universe, set approximately 38,000 years from now, in the 41st millennium (although recent storyline dates have been placing events in the 999th year of the 41st millennium, meaning an impending advancement into the 42nd). Most of the major storylines that provide the backdrop and history span over millennia at a time (ie, a 5,000 year-long civil war, a 10,000 year-long crusade). Technology (mostly artifacts from previous millennia which are no longer producable) enables select humans to continue living well beyond centuries long, some for thousands of years, although the cost of this extended life typically involves some kind of assimilation with a machine, and thereby loss of much of "the human".

The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of genetically enhanced super-soldiers with world-destroying firepower, and crusading knights with an unswerving, fanatical loyalty to the God-Emperor. Their genetic modification enables these soldiers to live "naturally" and maintain their super-human physical prowess for hundreds of years, creating veterans and commanders of immense experience, ferocity and knowledge. These warriors are the elite guardians of the Imperium of Mankind, a dystopian galaxy-spanning empire. They function from an aggressive "first contact" shock troop to the very last line of defense from the enemies of the Imperium.

While Space Marines act as the special forces of the Imperium, the bulk of mankind military power is the Imperial Guard, thousands of regiments of billions of normal soldiers from the worlds of the Imperium. While most willingly enlisted out of devotion, some are simple conscripts pressed into service for the endless war. The Imperial Guard field masses of armour and infantry in fearsomely capable armies able to lay siege to worlds or withstand assaults from their sheer size alone.

The setting of this story is the Materium, the real physical universe we inhabit, with all action here in the Milky Way Galaxy. Much of this is controlled by the Imperium of Man, though it is not the only galactic power. Other races include the Orks, a barbaric humanoid green-skinned semi-fungoid race; the Eldar, survivors of an ancient fallen civilization reminiscent of classic fantasy Elves; the Tau, technologically sophisticated aliens that work for a philosophy called the Greater Good; the Necrons, soulless living metal constructs willingly enslaved by god-like energy beings; and the Tyranids, all-consuming, all-organic, bio-engineered, extragalactic hive-swarm. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a universe composed of desire and emotion, with currents and eddies that make traveling vast interstellar distances possible yet difficult. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilent disease), Tzeentch (a god of ambition, manipulation, change, deception, scheming, and sorcery) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence). The bulk of the forces of Chaos are corrupted Space Marines with the capability to summon demons.

The Gods of Chaos are reflections within the immaterial universe of the strongest impulses expressed by the inhabitants of the material universe. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of stagnation and decay, Tzeentch personifies continual change, Khorne personifies hatred and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.


That being said, teh Vostroyans are an elite group of Imperial guard, again allow me to fill you in on them.

THIS IS IMPORTANT TO KNOW IF YOU WISH TO MODEL! HELPS GIVE A FEEL OF WHAT YOUR WORKING ON!
Vostroya is a forge world on the outskirts of the Imperium. It is ruled by a committee called the Techtriarchs, a blend of Adeptus Mechanicus administrators and traditional Imperial government. During the Horus Herasy, the High Lords of Terra Commanded Vostroya to deploy all her forces in the path of the oncoming tides of Horus's legions. The Techtriarchs, believing that such an action would harm their production of materials for the war effort, refused the request. After the Heresy, the Imperium dispatched Roboute Guilliman, Primarch of the Ultramarines, to bring the Vostroyans to judgment for their refusal to follow Imperial orders. The Techtriarchs, empowered by the people of Vostroya to negotiate penance for their disloyalty, agreed to the atonement set down by Guilliman. They were to enter the first born of every Vostroyan family into Vostroya's regiments of Imperial Guard.
While Imperial Guard regiments are usually raised en masse, the Vostroyan Firstborn regiments are steadily reinforced by new recruits, ensuring a high concentration of veteran soldiers who assist in the recruits' training. The Vostroyans pride themselves on the fact that the Firstborn regiments have existed unbroken since their first creation 10,000 years prior. Each Vostroyan worker is required to set aside one hour for every ten working hours to the creation of weaponry for their kin's military efforts. As the Vostroyans see their soldiers as their redemption in the eyes of the Emperor, each weapon is hand-crafted to the highest standard of quality. The resulting weapons, with hand-crafted wooden stocks and inlaid detail, are distinct from the bulk-manufactured weapons of other Imperial regiments. The guns, armor, and tanks of the Vostroyan Infantry are of the best quality an Imperial Guardsman can get. The Vostroyan Firstborn Infantry on a different level then your average regiment. As mentioned prior, instead of sending out regiments and leaving them to there own defences, The vostroyans coststantly reinforce their regiments, allowing their forces to survive MUCH longer in drawn out meatgrinder campaigns that the guard is so famed for. This also, as mentioned leads to a much higher rate of vetrens, which is represented in our mod by having our Elites as vetrens from variouse campaigns, Medusa V for example. The Vostroyans are also some of the most elite of the Guard, firstborns being raised from the age of 5 to fight as a warrior in the Imperial guard. Vostroya has a large exspanse of bombed out cities on its planets, due to variouse conflicts with Xenos and Traitors. Rather than rebuilding these frozen wastelands they now use these cities as training grounds. New recruits are sent here to survive in the wilderness, where rumors have it lives a cult of mutants. If word has reached the Inquisition, then they choose not to act for the good of the imperium. Many do not survive this harsh regime, but those who survive leave for war as Hardened Vetrens. Most vostroyan armor has the same effect as Carapace, and each rifle comes with a scope, leaving the men equipped with some of the best weapons and armor in the guard. Another cool part is the fact that their bayonets are 1 and a half feet long! awesome....



Again, wanted to get fluff out of the way


NOW, Here's what we have so far tech tree wise.

Tech Tree-

Tech Tree Alpha
Vostroyan Buildings
1. Central Command- train-
A. Reconnaissance squad (basically will act as scouts- start off with lasguns can be equipped with grenade launchers have stronger range but less mele can only have 5) -
FIRST TIER
B. Command squad (can be upgradd with the different vetren squads
2nd TIER
C. Magos Tech priests (can only train 1, but can build faster and can have combat servitors with research) (also have increased melee capabilities)
Upgrades- Honor doctrines (increase morale and slightly increases health and damage) 2ND TIER

Can be upgraded to 2nd tier, 3rd tier ect. -
can train basic tech priest only can have 2 gets no bodyguard
2. Vostroyan Infantry command
Trains-
A. Vostroyan Firstborn (basic infantry squad can be upgraded with flamer grenade launcher melta plasma. Can be upgraded with sergeant) (will have more health, better morale and stronger melee attack than normal guardsmen. Can have up to 10 Firstborns and 1 sergeant. # of heavy weapons varies with upgrades. The backbone of your forces -
FIRST TIER- (Plasma gun) (Melta) (Flamer) (Grenade launcher)= 2nd tier

Danik Vetrens (name might change) (powerful melee fanatical soldiers ) can have up to 8 men and Relic bearer acts as sargent) (armed with las-pistols and chain swords) requires Armory and tier 2 HQ) (kind of like ogryn but less powerful) -
1st TIER
C. Heavy weapon team under debate, but we will likely have it on wheels or in mortor case we'll have them carrying it. Upgradees: Mortor, heavy bolter, lascannon, autocannon
A. Long Knives (increase melee)1st tier
B. Neural implants (increases morale and ranged damage)1st tier
C. Carapace Armour- increases armor and health) 2nd tier
D. Vo stroyan Bravery (increases command squad)2nd tier
E. Vostroyan Veterans (allows training of veteran squads.2nd tier
3. Generator (same upgrades as basic generator)
4. Turret (same as basic guard turret) (might just retexture to make it look more Vostroyan)first tier
5. Vostroyan Adeptus Headquarters
All require 2nd tier
Train-
A. Siegfried light tank (acts as sentinel scout vehicle minus uncapturing) (can have heavy bolter plasma cannon lascannon and auto cannon)
b.Chimera. Add some armourt and textures
c. Vostroyan pattern Ragnarok(larger leman Russ with more powerful cannon that has actual blast) (can be upgraded with plasma gun lascannon and meltas)(will be slightly retextured to look Vostroyan)
2nd TIER
d. Vostroyan Devastator (leman Russ with more anti heavy infantry and tanks cannon, less range but more damage) requires
3rd tier hq
E. Bombard
F. Malcador- Heavier battle tank
G.Salamder:
H. Hellhound

2nd TIER
Research-
A. Magos Bodyguards ( gives up to 4 combat servitor bodyguards for tech priest (maybe use daemon hunts if they’ll let me
3rd TIER
B. Extram armour: increases armour of tanks dee dee dee
2nd tier
C. Masterforged Munitions: increases damage done by tanks
3rdd tier
D. DOZER BLADES FTW
4. Pillbox (covers strategic point same upgrades as usual listening post)
5 Bigger plasma generator (same as normal)
6. Bunker- now this is a unique building that can be built with 2nd tier. it’s a large building that is armed with a basilisk cannon mounted on top. Its connected to the rest of the tunnel network. It can actually train firstborns and also can garrison up to 4 squads. You can only build 3 of these buildings.
(have a super shot that can be fired anywhere o map that can be fired 1 time every 5 minutes at cost off 500 requistion adn 500 power. need relic to firesupershot
3rd TIER
7. Veteran Command
2nd tier
Train
A. 5th rifle grenadiers (like storm troopers but with slightly less ranged damage and more melee) 3rd tier -
B. Vostroyan 22nd rough riders (rough riders that can be equipped with flamers and plasma guns) 3rd tier -
C. Vostroyan 14th shadow stalkers(Infiltrators armed with twin Las-pistols) - (can be upgraded with shotguns)
THIRD TIER
Upgrades
A. Bionic implants- Increases health of all soldiers
2nd TIER
8. Adeptus Magos Headquarters
THIRD TIER
A. Mercador tank, Stronger tanks that have twin battle cannons with blast radius. It also has twin heavy stubbers and heavy bolters. In can be upgraded with vanquisher cnnon , replaces Battle cannons
9. REGIMENTAL COMMAND
1ST TIER
Train
a. Vostroyan commisar (stronger than normal commisar
1ST TIER
b. Medic
1st TIER
c. Preacher (Stronger than normal priest
2nd TIER
d. Harazim- details may change but will have strong command squad and some kick ass special powers
2nd TIER
E. Commissarial detail (Squad of commissars armed with power swords power fists plasma pistols and las pistols. Hopefully I can use the models from…erm…. That mod lol can have up to 5)
3rd TIER

Research
A. Commissarial training- Increases commissar power
3rd TIER
B. Grey lady Prayer Books Increase morale of all troops
2nd TIER




Now, for those of you who are worried that, like alot of mods, we will just end up faded out into the backround, THIS IS NOT GOING TO HAPPEN! We allready have made alot of progress as I mentioned, and here's proof

Firstborn trooper
http://209.85.48.12/11686/173/upload/p2583454.jpg

Bombard Artillery tank
http://209.85.48.12/11686/173/upload/p2839055.jpg

Mechanized Command
http://i148.photobucket.com/albums/s34/Nethoras/wipshot_vos_manu.png

Hellgun
http://s148.photobucket.com/albums/s34/Nethoras/?action=view&current=wipshot_vos_hellgun_III.png

Ragnarok Heavy Siege Tank
htt

Replies

Sign In or Register to comment.