[ QUOTE ] I admit, that looks better than my paintover. Awesome work you've done here. Glad I could help. I hope the characters you do from now on are as good, or better. [/ QUOTE ] Thanks again for all your help, man. There goes some rigging I did, as well as the weapon's texture. Pose is provisional, I'll think in…
UV'ing after you've rigged and animated your character is a bad thing. The UV unwrap channel is being evaluated after your rigging and skinning (which means that when everything is evaluated, the UV projection is going to take into account the current position of the character, not the T pose position). I don't know if…
Hey Gusti you are exactly right.. Many people Complained for weight but do you know.. . when i was animating i also tried to add a big impact on fall and a stay of 1 sec or 2 but animation became really dull even choice of poses and timing and overlapping was good.. SO i recut the middle frames and made it fast.. But i…
GTX 970 would suggestion. It's not really worth looking at any older series cards because you might end up with a more limited feature set in UE4 in the future, with VXGI and DX12 being right around the corner. 4 gigs of vram is a pretty big deal with newer games and higher resolutions, so that's why I wouldn't really look…
Looking good. The point I made earlier about getting rid of the middle row of edges in the eyebrows would help here. There's a bump where the eyebrows are defined in your mesh that it interfering with where you've painted them on. Either get rid of some of the extra edges and smooth out the bump, or lower the eyebrows in…
Hey guys, My name is Megan and I'm a 3D student and Creative Lead for a group of other students working on a 2D/3D sidescroller game inside of Unity. We need someone preferably who has some experience rigging human and creature models, as well as time enough in their schedule to check in on discord weekly with me. The…
Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
I am looking for a low poly female model. Similar in style to the work by Synty Studios. I technically need 2 models and rigs of the same character. I need a full body model with a rig ready for animation. In this model, the arms and head should be separate objects so I can cull them from the camera in unity. I also need…
Hello, I have been refreshing some rigging skills and was following an online tutorial for this project. The joints/skeleton and controllers were displaying properly a few weeks ago but now when I opened up my Maya scene file, it flashes a few times between the proper skeleton and the glitched version before staying…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…