And here is the lowpoly, texture and ugly Unity render (if you can call it a render :/ It was mainly to see how it would look like) And here is a link to the Sketchfab render: https://sketchfab.com/models/425c813ed3dd4b2f8465dfa734029811
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a simple video render to show the animated fire and lighting.…
Did you render this out in mental ray? I need to render out my high poly of something I'm working on and I want to get some nice contrast and detail out of the render.
Thanks, Super. I'll post the textures soon. I'm sticking to vanilla renders/screengrabs now because I suck at rendering. I basically wasted all day doing terrible renders, hah.
Again, I am dissatisfied, they should show more on rendering much much more complicated materials and perhaps built in rendering capabilities from final render instead of having us doing it ourselves...
Hello, I was working on a 3D artworks for my 3D portfolio on maya and rendering with Arnold. Surprisely, after batch rendering, there is a slight watermarks on my rendering.... I was wondering if it was OK to put my artwork on my portfolio even is there is some watermarks from Arnold? :/ Does it seems professional ?…
Also check out the surface map rendering included in 3dsmax its under Rendering > Render Surface Map. They where part of polyboost (now called Graphite modeling tools) and where included in 2010.
Good suggestions, sybrix. Regarding my rendering, sorry I don't know the difference between "engine" and "software rendering." I just rendered these shots using Vray; if that helps answer your question.
This evening's update! Still need to change that boot but got totally sidetracked :) Apologies for the terrible renders, still trying to figure out a nice but quick way to render these previews. Rendering is not my forte at all.
ghost rider, host both images, have your beauty render posted, but have it linked to the second render. so that if people want to see your flats, they can. but the focus remains on the beauty render.